Available to hire
I have over 10 years of experience in music performance spanning rock, pop, jazz, Latin, and musical theatre, among others. From a young age, I have been deeply fond of music, soundscapes, and how a single note can convey a powerful emotion.
As a composer, I aim to translate these influences into something everyone can connect with—whether in real life or in a game—and bring creative visions to life through collaboration, curiosity, and leadership.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Composer / Music Producer at Behes Adventures
January 1, 2021 - PresentWorked closely with the development team to realise their creative vision, composing and producing the main menu and demo-level music for the video game Behes Adventures; designed sound assets for characters, animation, UI, and world items.
Composer / Producer at C.Q.C. Album
January 1, 2020 - January 1, 2020Wrote and mixed tracks for the self-titled C.Q.C. album; scheduled recording sessions and rehearsals with musicians; published digital and physical album copies.
Composer at Betty B-27 Films
January 1, 2021 - PresentWorked closely with the film director to determine the musical atmosphere and emotional portrayal of film cues; wrote six cues in various styles (Orchestral, Drama, Action, Funk).
Composer / Sound Designer at Global Game Jam 2021
January 1, 2021 - PresentWrote and mixed tracks for two levels of the game Frost-Bound; implemented a music manager using Unreal Engine Blueprints and FMOD for cues, world and animation triggers.
Composer / Music Producer at Global Game Jam 2022
January 1, 2022 - PresentWrote and produced tracks for the game Beyond the Light; created audible cues for playable characters; implemented a music system with Unreal Engine Blueprints to allow dynamic changes as players progress.
Composer at Echoes of Anovah – Heavy Weather Games
January 1, 2023 - PresentComposer for Echoes of Anovah; composed music for the main menu, demo level, and trailer; implemented music and sound cues via FMOD, and integrated sounds with world and animations using Unreal Engine Blueprints.
Composer, Sound Designer at Behes Adventures
January 1, 2021 - PresentComposed and produced the main menu and level music cues; designed assets for UI and world items; collaborated with the team to realize the creative vision.
Composer, Music Editor at Betty B-27 Films
January 1, 2021 - PresentWrote six cues in various styles (orchestral, drama, action, funk) and collaborated with the film director to determine the musical atmosphere and emotional portrayal of cues.
Composer, Musician, Producer at C.Q.C. Album
January 1, 2020 - PresentWrote and mixed tracks for the self-titled album 'C.Q.C.'; scheduled recording sessions with musicians; published digital and physical album copies; coordinated album art design meetings.
Composer, Sound Designer at Echoes of Anovah - Heavy Weather Games
January 1, 2020 - PresentComposed music for the main menu, demo level, and trailer; implemented music and sound cues via FMOD middleware; added world and animation triggers using Blueprints.
Composer, Sound Designer at Global Game Jam 2021 - Frost-Bound
January 1, 2021 - PresentWrote and mixed tracks for two levels of the game 'Frost-Bound'; implemented a music manager using Blueprints and ensured music adapts as players progress.
Composer, Sound Designer at Global Game Jam 2022 - Beyond the Light
January 1, 2022 - PresentComposed and produced tracks for the game 'Beyond the Light', created sounds for playable character abilities; implemented music through a music-changing system using Unreal Engine Blueprints.
Composer, Music Implementation at C.Q.C. Album
January 1, 2020 - December 31, 2020Wrote and mixed tracks for the self-titled album 'C.Q.C.', scheduled recording studio and rehearsals with musicians, published digital and physical album copies, and organized meetings with the artist for album art design.
Composer, Music Implementation at Behbes Adventures
January 1, 2021 - PresentCollaborated closely with the development team to bring their creative vision to life; composed and produced the main menu and demo level music for the video game Behbes Adventures; sound designed assets for various characters, animations, main menu UI, and world items.
Composer, Music Implementation at Betty B-27 Films
January 1, 2021 - PresentWrote six different cues in various styles (orchestral, drama, action, funk) for film cues.
Composer, Music Implementation at Heavy Weather Games
January 1, 2023 - PresentComposed music for main menu, demo level, and trailer; implemented music and sound cues using FMOD middleware; added triggers and sound in-world and animations via Unreal Engine Blueprints.
Composer, Sound Designer at Global Game Jam
January 1, 2022 - PresentComposed and produced tracks for the game 'Beyond the Light'; created sounds for playable character abilities; implemented music through a music-changing system using Unreal Engine Blueprints.
Education
Bachelor of Arts in Popular Music at Inter American University of Puerto Rico
January 1, 2009 - January 1, 2015Marketing Program Diploma at Miguel Meléndez Muñoz High School
January 1, 2006 - January 1, 2009Bachelor of Arts, Popular Music Diploma at Inter-American University of Puerto Rico
January 1, 2009 - January 1, 2015Marketing Program Diploma at Miguel Meléndez Muñoz High School
January 1, 2006 - January 1, 2009Bachelor of Arts in Popular Music at Inter American University of Puerto Rico
January 1, 2009 - January 1, 2015High School Diploma, Marketing Program at Miguel Meléndez Muñoz High School
January 1, 2006 - January 1, 2009Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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