Available to hire
Hi, I’m Steven Cerqueira, a passionate 3D Artist with extensive experience in creating high-quality 3D assets for military simulations, VR games, and independent titles. I enjoy collaborating with cross-functional teams to bring detailed and optimized models to life, ensuring precision and technical accuracy. Mentoring junior artists and improving pipelines are also key parts of my work.
I specialize in 3D design and animation, with a strong background in branding and graphic design. I am always eager to contribute to innovative projects that challenge the boundaries of 3D art and game development, while fostering creativity and team growth.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Portuguese
Advanced
Spanish; Castilian
Intermediate
Work Experience
Mid-Level Game Development Artist at SAIC
December 31, 2024 - July 14, 2025Designed and developed high-quality, functionally accurate 3D assets for military training simulations. Modeled components of military aircraft from blueprints, photo references, and CAD models, ensuring precision and technical accuracy. Collaborated with cross-functional teams, including engineering and design departments from initial concept phase to delivery. Established best practices and optimized pipelines, enhancing efficiency and reducing redundancy. Provided mentorship and guidance to junior team members, fostering growth and ensuring consistent adherence to quality standards.
3D Quality Assurance Artist at Wayfair LLC
June 1, 2020 - July 14, 2025Oversaw onboarding and mentoring of new artists, ensuring technical and artistic standards were met across teams. Responsible for research and implementation of pipeline improvements, enhancing offshore asset production quality and streamlining processes. Created high-fidelity 3D assets and environments, increasing customer engagement in the online retail space.
Junior 3D Artist at Darkwind Media
January 31, 2018 - July 14, 2025Primary focus on optimizing real-time assets for PC-to-console and mobile-to-console ports, ensuring smooth performance and high visual fidelity across platforms. Contributed to several independent videogames, including asset optimization and animation for VR and indie games: Marvel’s Ironman VR, Republique VR, and WulverBlade.
Mid-Level Game Development Artist at SAIC
December 1, 2024 - July 14, 2025Designed and developed high-quality, functionally accurate 3D assets for military training simulations. Modeled components of military aircraft from blueprints, photo references, and CAD models, ensuring precision and technical accuracy. Collaborated with cross-functional teams, including engineering and design departments from initial concept phase to delivery. Established best practices and optimized pipelines, enhancing efficiency and reducing redundancy. Provided mentorship and guidance to junior team members, fostering growth and ensuring consistent adherence to quality standards.
3D Quality Assurance Artist at Wayfair LLC
June 1, 2020 - July 14, 2025Oversaw onboarding and mentoring of new artists, ensuring technical and artistic standards were met across teams. Responsible for research and implementation of pipeline improvements, enhancing offshore asset production quality and streamlining processes. Created high-fidelity 3D assets and environments, increasing customer engagement in the online retail space.
Junior 3D Artist at Darkwind Media
January 1, 2018 - July 14, 2025Primary focus on optimizing real-time assets for PC-to-console and mobile-to-console ports, ensuring smooth performance and high visual fidelity across platforms. Contributed to several independent videogames, including asset optimization and animation for VR and indie games such as Marvel’s Ironman VR, Republique VR, and WulverBlade. Assisted with performance capture data conversion to 2D animations, contributing to award-winning gameplay.
Education
Bachelor of Fine Arts at Rochester Institute of Technology
August 1, 2013 - May 1, 2017Bachelor of Fine Arts at Rochester Institute of Technology
January 1, 2013 - May 1, 2017Qualifications
Industry Experience
Gaming, Government, Retail, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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