Shawn Liu

Experience Level

Language

English
Fluent
Chinese
Advanced
Japanese
Intermediate

Work Experience

Game Designer at AppLovin / Machine Zone
March 1, 2020 - August 1, 2024
Designed and specified gameplay systems and monetization mechanics for mobile titles, including progression, economy systems, and engagement features. Built large-scale progression and economy models in Google Sheets and Excel; performed balance work using proprietary simulation tools; collaborated with Live Ops to design engaging events and short- and long-tail systems; mentored other designers and handed off features for ongoing iteration across cross-functional teams. Worked on projects including Final Fantasy XV: A New Empire and Final Fantasy XV: War for Eos.
Associate Game Designer at AppLovin / Machine Zone
October 1, 2019 - March 1, 2020
Designed and wrote gameplay specifications for mobile titles; led the Crystalborne character team, overseeing character kit and visual design up to release; designed character kits for mobile games.

Education

Master of Science in Game Design and Development at Rochester Institute of Technology
August 1, 2014 - May 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

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