Hi there! I'm Syed Hamza Shahbaz, a Senior 3D Artist specializing in Game and VR production. With 6+ years of hands-on experience, I craft hard-surface assets, props, and environments that look great in real-time engines while staying technically optimized for performance. I love collaborating with developers, animators, and designers to turn ideas into polished, playable experiences. I enjoy building scalable pipelines, refining textures with PBR workflows, and finding efficient solutions to art-for-tech challenges. When I'm not modeling, you can find me prototyping levels, troubleshooting pipelines, or sharing knowledge with the team to help us ship features on time and within budget.

Syed Hamza Shahbaz

Hi there! I'm Syed Hamza Shahbaz, a Senior 3D Artist specializing in Game and VR production. With 6+ years of hands-on experience, I craft hard-surface assets, props, and environments that look great in real-time engines while staying technically optimized for performance. I love collaborating with developers, animators, and designers to turn ideas into polished, playable experiences. I enjoy building scalable pipelines, refining textures with PBR workflows, and finding efficient solutions to art-for-tech challenges. When I'm not modeling, you can find me prototyping levels, troubleshooting pipelines, or sharing knowledge with the team to help us ship features on time and within budget.

Available to hire

Hi there! I’m Syed Hamza Shahbaz, a Senior 3D Artist specializing in Game and VR production. With 6+ years of hands-on experience, I craft hard-surface assets, props, and environments that look great in real-time engines while staying technically optimized for performance. I love collaborating with developers, animators, and designers to turn ideas into polished, playable experiences.

I enjoy building scalable pipelines, refining textures with PBR workflows, and finding efficient solutions to art-for-tech challenges. When I’m not modeling, you can find me prototyping levels, troubleshooting pipelines, or sharing knowledge with the team to help us ship features on time and within budget.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Urdu
Fluent
English
Advanced

Work Experience

3D Artist at Hard Hat Immersive
March 1, 2025 - Present
Created optimized hard-surface 3D assets for industrial and safety-focused VR training applications, maintaining low draw calls and efficient triangle counts. Executed UV unwrapping and PBR texturing workflows to ensure visual accuracy and real-time rendering efficiency. Imported and configured assets in Unity, including materials, prefabs, and full scene integration using URP/HDRP pipelines. Implemented static and mixed light baking strategies to achieve photorealistic visuals in VR environments. Produced high-fidelity still renders for client presentations and project approvals. Managed version control via Git, supporting team collaboration through regular push/pull operations and asset versioning.
Senior 3D Artist at Tiny Krakens Games
November 1, 2021 - February 1, 2025
Designed and modeled 3D assets for Hyper-Casual and Casual game environments, directly improving visual quality and player engagement. Collaborated with artists, animators, and programmers to deliver multiple game titles consistently on schedule and within budget. Applied efficient time management and task prioritization to meet demanding production deadlines. Resolved technical pipeline challenges with creative solutions, improving product quality and reducing production time.
Freelance 3D Artist / Project Lead at Ferro Entertainment
January 1, 2024 - June 30, 2024
Led project delivery on multiple Hyper-Casual and Casual game titles as Project Lead, overseeing team coordination and milestone delivery. Partnered with animators to develop realistic character animations that elevated gameplay experience. Performed 3D modeling and texture optimization for real-time game applications, ensuring cross-platform performance. Ensured timely and on-budget project delivery through effective cross-functional collaboration.
Senior Product Visualization Artist at Be Sparrow
February 1, 2020 - June 1, 2023
Created CGI and VFX visuals for brand marketing materials, elevating product presentations for global clients. Streamlined the 3D modeling pipeline and optimized production workflows, significantly boosting team efficiency. Designed detailed 3D product models using Blender, Substance Painter, and Marmoset Toolbag. Applied high-quality textures and materials to achieve realistic visual representations for promotional campaigns. Produced rendered images and animations used in client-facing presentations and marketing collateral.

Education

Bachelor of Science at University of Lahore
January 11, 2030 - June 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Bucket Truck for Lineman Hazard Awareness | VR Simulation
    Artstation: https://www.twine.net/signin Developed a detailed and VR-optimized bucket truck model for a Lineman Hazard Awareness training project with Hard Hat Immersive. Designed to support realistic training scenarios, focusing on accuracy, performance, and safe interaction within immersive environments. 3DArt GameArt VR VirtualReality HardSurface Props LowPoly Blender3D SubstancePainter RealtimeRendering VRTraining GameReady 3DModeling
    uniE621 Scissor Lift Model for VR Training Simulation
    Artstation: https://www.twine.net/signin Excited to share my recent work on a scissor lift model developed for a VR training simulation with Hard Hat Immersive. This project focused on creating a highly detailed yet performance-optimized asset suitable for real-time VR environments. From accurate proportions and mechanical structure to clean topology and efficient texturing, every element was built to ensure both realism and smooth interaction in immersive training scenarios. The goal was to support safe and effective industrial training, allowing users to experience equipment operation in a controlled virtual environment. 🔹 VR-ready optimization 🔹 Realistic mechanical detailing 🔹 Clean, game-ready topology 🔹 Built for immersive training use-cases 3DArt GameArt VR VirtualReality HardSurface Props LowPoly Blender3D SubstancePainter RealtimeRendering VRTraining GameReady 3DModeling designer