Hi, I’m Sydney Jenkins, a 3D artist with a B.S. in Media Arts & Sciences from Indiana University Indianapolis. I specialize in 3D Graphics & Animation, Game Design & Development, and Digital Storytelling, and I enjoy delivering high-quality assets and cinematic sequences on tight deadlines. At Alethia Studios, I collaborate with cross-functional teams to create assets that align with client specs and push engagement through polished visuals. In addition to production work, I’ve mentored students as an Instructional Assistant, helped grow the SIGGRAPH student chapter, and led workshops to introduce peers to 3D workflows. I’m passionate about blending art and technology to tell compelling stories and am excited to continue building skills in Maya, Blender, Unreal, Unity, and narrative-driven design.

Sydney Jenkins

Hi, I’m Sydney Jenkins, a 3D artist with a B.S. in Media Arts & Sciences from Indiana University Indianapolis. I specialize in 3D Graphics & Animation, Game Design & Development, and Digital Storytelling, and I enjoy delivering high-quality assets and cinematic sequences on tight deadlines. At Alethia Studios, I collaborate with cross-functional teams to create assets that align with client specs and push engagement through polished visuals. In addition to production work, I’ve mentored students as an Instructional Assistant, helped grow the SIGGRAPH student chapter, and led workshops to introduce peers to 3D workflows. I’m passionate about blending art and technology to tell compelling stories and am excited to continue building skills in Maya, Blender, Unreal, Unity, and narrative-driven design.

Available to hire

Hi, I’m Sydney Jenkins, a 3D artist with a B.S. in Media Arts & Sciences from Indiana University Indianapolis. I specialize in 3D Graphics & Animation, Game Design & Development, and Digital Storytelling, and I enjoy delivering high-quality assets and cinematic sequences on tight deadlines. At Alethia Studios, I collaborate with cross-functional teams to create assets that align with client specs and push engagement through polished visuals.

In addition to production work, I’ve mentored students as an Instructional Assistant, helped grow the SIGGRAPH student chapter, and led workshops to introduce peers to 3D workflows. I’m passionate about blending art and technology to tell compelling stories and am excited to continue building skills in Maya, Blender, Unreal, Unity, and narrative-driven design.

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Language

English
Fluent

Work Experience

3D Artist, Production Artist at Alethia Studios
January 1, 2025 - Present
Collaborated with cross-functional team members to deliver high-quality 3D assets and animations to client specifications, under tight deadlines. Managed multiple concurrent projects across varying pipelines, ensuring consistency, efficiency, and timely completion. Produced cinematic sequences for the game’s debut teaser trailer, directly contributing to audience engagement and promotional success.
Instructional Assistant – 3D Graphics & Animation Course at Indiana University
August 1, 2024 - May 1, 2025
Delivered clear explanations of complex concepts, provided detailed feedback, and supported over 30 students’ academic growth. Managed course operations: organized records, prepared instructional materials, and handled administrative tasks with accuracy and efficiency. Improved student retention and pass rates by 20% through individualized support, troubleshooting technical issues, and maintaining a motivating learning environment. Facilitated group discussions and one-on-one lessons, balancing professionalism with approachability to encourage student engagement. Tutored students outside of class in 3D Animation, modeling, and texturing.
President at SIGGRAPH Student Chapter at IU Indianapolis
August 1, 2023 - May 1, 2025
Directed organizational initiatives, building partnerships with industry professionals and expanding opportunities for student members. Designed and launched student-led introductory 3D workshops, broadening campus engagement with the 3D degree program and increasing long-term membership. Worked support for the annual ACM SIGGRAPH conference, providing frontline client support. Tasks included scheduling, logistics, hospitality, supply stocking & distribution, retail, etc. Oversaw communication, documentation, and event planning, demonstrating leadership, organization, and adaptability in high-pressure environments.
2D Key Animator & Director at Short Film Production – Funk Fest Party
August 1, 2023 - December 1, 2023
Directed and storyboarded the visual narrative for original characters provided by client. Organized production pipeline and trained a team of beginners in animation workflows, achieving timely delivery of project milestones. Adapted to and resolved production challenges through proactive communication, maintaining quality while meeting deadlines.

Education

Bachelor of Science in Media Arts & Sciences at Indiana University Indianapolis
January 11, 2030 - May 1, 2025
Study Abroad Program: Documenting Historical Cultural Artifacts and Traditions in Paros, Greece at Indiana University
May 1, 2024 - June 1, 2024
Minor: Art at Indiana University Indianapolis
January 11, 2030 - December 16, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education