Independent 3D artist specializing in architectural visualization and photorealistic CGI. I transform 2D architectural blueprints into interactive 3D environments, building hard-surface interiors and custom furniture models from scratch. I use 3ds Max and Unreal Engine 5 (Lumen) to create high-quality shading, PBR materials, and dynamic real-time lighting. I also produce walkthrough and flythrough animations and ensure scenes are optimized for performance. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn:_Website not available. Sign in: https://www.twine.net/signup_

Sylwia Olejnicka Unreal Engine 5 Special

Independent 3D artist specializing in architectural visualization and photorealistic CGI. I transform 2D architectural blueprints into interactive 3D environments, building hard-surface interiors and custom furniture models from scratch. I use 3ds Max and Unreal Engine 5 (Lumen) to create high-quality shading, PBR materials, and dynamic real-time lighting. I also produce walkthrough and flythrough animations and ensure scenes are optimized for performance. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn:_Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Independent 3D artist specializing in architectural visualization and photorealistic CGI. I transform 2D architectural blueprints into interactive 3D environments, building hard-surface interiors and custom furniture models from scratch.

I use 3ds Max and Unreal Engine 5 (Lumen) to create high-quality shading, PBR materials, and dynamic real-time lighting. I also produce walkthrough and flythrough animations and ensure scenes are optimized for performance.

Portfolio: Website not available. Sign in: https://www.twine.net/signup
LinkedIn:Website not available. Sign in: https://www.twine.net/signup

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Language

English
Advanced
Polish
Fluent

Work Experience

Senior 3D Artist (Contractor) at Imerza
January 1, 2026 - July 31, 2026
High-poly and low-poly 3D modeling of furniture, fixtures, outdoor assets, and architectural elements based on CAD drawings, technical blueprints, and reference images. Creating scalable PBR materials and optimizing 3D assets for real-time engines and commercial product visualization workflows.
Senior 3D Artist / ArchViz Specialist at Cardamon Studio (Self-employed / B2B)
September 1, 2025 - Present
Delivering high-end real-time architectural visualizations and product CGI for global clients. Assembling, lighting, and shading interactive interior and exterior scenes in Unreal Engine 5 using Lumen and Nanite. Developing advanced PBR materials, custom environment assets, and optimized real-time walkthroughs.
3D Artist at Skyline
January 1, 2021 - September 1, 2025
Transformed 2D architectural CAD drawings into photorealistic 3D interactive environments. Built detailed hard-surface interior and exterior scenes, created custom furniture models, developed dynamic lighting setups, and rendered high-resolution marketing assets using 3ds Max and Unreal Engine.

Education

Master's degree in Architecture and Urban Planning at Bialystok University of Technology, Poland
September 1, 2016 - July 1, 2021

Qualifications

Using AI in Business Development (Umiejętności Jutra AI Program) | Google & Partners (2026)
May 1, 2026 - June 15, 2026
Training focused on AI tools and modern workflows.

Industry Experience

Media & Entertainment, Real Estate & Construction, Education