Technical Artist and 3D artist with 8+ years of experience in real-time game development, bridging art and engineering to build production-ready workflows. Experienced in Unity and Unreal, VR/XR development, VFX, shaders, and rendering/performance optimization. Comfortable working across asset pipelines, tooling, prototyping, and gameplay support—delivering efficient, hardware-aware results especially for VR platforms like Meta Quest. Strong background in profiling, LODs, materials/shaders, and pipeline automation using C# and production-grade version control.

Tadeo Mosconi

Technical Artist and 3D artist with 8+ years of experience in real-time game development, bridging art and engineering to build production-ready workflows. Experienced in Unity and Unreal, VR/XR development, VFX, shaders, and rendering/performance optimization. Comfortable working across asset pipelines, tooling, prototyping, and gameplay support—delivering efficient, hardware-aware results especially for VR platforms like Meta Quest. Strong background in profiling, LODs, materials/shaders, and pipeline automation using C# and production-grade version control.

Available to hire

Technical Artist and 3D artist with 8+ years of experience in real-time game development, bridging art and engineering to build production-ready workflows. Experienced in Unity and Unreal, VR/XR development, VFX, shaders, and rendering/performance optimization.

Comfortable working across asset pipelines, tooling, prototyping, and gameplay support—delivering efficient, hardware-aware results especially for VR platforms like Meta Quest. Strong background in profiling, LODs, materials/shaders, and pipeline automation using C# and production-grade version control.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

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Education

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Qualifications

Bachillerato con orientación en Economía y Organización
January 11, 2030 - August 25, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet