I am a 3D environment art-focused Games Art student specialising in hard-surface asset production using Autodesk Maya. I have hands-on experience creating game-ready environment assets, from modelling and UV layout to procedural materials, shaders, and engine integration. I’m currently pursuing a BA (Hons) in Games Art at Manchester Metropolitan University, building complete scenes with procedural materials, shaders, and real-time engine workflows.
In addition to my coursework, I have professional experience in linguistic quality assurance for Korean text in games, collaborating with QA teams to ensure linguistic accuracy and cultural suitability, and I have retail/leadership experience at Oseyo Korean Supermarket in Manchester, where I managed operations, staff, and customer service. I’m keen to apply my 3D art skills to immersive environments and game design.
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