Hi there! I'm Tanmay Kulkarni, a Gameplay Programmer with two shipped commercial titles on Steam and Google Play, specializing in player systems, enemy AI, and performance optimization using Unity 3D (C#) and Unreal Engine 5 (C++). I'm passionate about building immersive gameplay experiences and collaborating with teams to deliver polished, production-scale games. I have experience across the full game development lifecycle, from prototyping and feature implementation to testing, debugging, and release. I'm eager to contribute to ambitious projects at Twin e and help deliver polished, engaging experiences for players.

Tanmay Kulkarni

Hi there! I'm Tanmay Kulkarni, a Gameplay Programmer with two shipped commercial titles on Steam and Google Play, specializing in player systems, enemy AI, and performance optimization using Unity 3D (C#) and Unreal Engine 5 (C++). I'm passionate about building immersive gameplay experiences and collaborating with teams to deliver polished, production-scale games. I have experience across the full game development lifecycle, from prototyping and feature implementation to testing, debugging, and release. I'm eager to contribute to ambitious projects at Twin e and help deliver polished, engaging experiences for players.

Available to hire

Hi there! I’m Tanmay Kulkarni, a Gameplay Programmer with two shipped commercial titles on Steam and Google Play, specializing in player systems, enemy AI, and performance optimization using Unity 3D (C#) and Unreal Engine 5 (C++). I’m passionate about building immersive gameplay experiences and collaborating with teams to deliver polished, production-scale games.

I have experience across the full game development lifecycle, from prototyping and feature implementation to testing, debugging, and release. I’m eager to contribute to ambitious projects at Twin e and help deliver polished, engaging experiences for players.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Gameplay Programmer at Embers Off
January 1, 2023 - January 1, 2023
Designed and implemented core gameplay systems including player movement, first-person shooter logic, and enemy AI using NavMesh and Raycasts; built level and sequence control systems to manage in-game event flow and mission progression; optimized visuals with LODs, Occlusion Culling, and Lighting; created UI for inventory and loadout; integrated PlayFab analytics; led end-to-end testing and debugging before the final Steam release.
Gameplay Programmer at Wings Above
January 1, 2025 - January 1, 2025
Developed responsive jet movement mechanics and physics-based flight controls; implemented obstacle spawning, collectables, and session-based progress; integrated Google AdMob rewarded ads; achieved stable 60 FPS on mobile via Object Pooling and multi-device performance testing; development solo from concept to Google Play launch.

Education

B.Tech - Electronics & Computer Science at Vidyalankar Institute of Technology, Mumbai
January 11, 2030 - January 1, 2028

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

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