Available to hire
I am a software engineer and systems architect with 25+ years designing and leading teams that ship production software. My background spans HP network hardware products and Linux systems integration through EA, delivering bi-weekly production releases, and I enjoy solving complex integration and architecture challenges that scale.
I have a consistent track record of architecting integration frameworks, leading cross-functional engineering teams, and mentoring engineers across disciplines. I’ve built and led both software and creative studio initiatives, aligning technical and creative goals to deliver high-fidelity games and interactive experiences.
Experience Level
Expert
Expert
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Intermediate
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Intermediate
Language
English
Fluent
Work Experience
Founder & Lead Developer at Ready Rocket Robot
August 1, 2025 - PresentArchitected an automated Story Engine and simulation framework that procedurally generates narrative episodes by synthesizing real-time NPC relationships and galactic conflicts, leveraging a custom visual state machine architecture to enable rapid, non-linear content creation.
Principal Technical Artist at Tempo Games
April 1, 2024 - August 1, 2025Architected the Board State Presentation System, a C# presentation architecture enabling artists to build over 15 custom event presentations with complex narrative presentations using Visual Scripting and Timeline without engineering involvement.
VP, Creative Director at Azra Games
February 1, 2022 - January 1, 2024Secured $25M Series A funding by defining the creative vision and building the technical prototype (e.g., 90v90 combat sims) that proved the game's viability to investors; built the studio's foundational narrative and visual language, scaling the creative department from zero to a cross-disciplinary team of Art and Narrative Directors.
Technical Art Director, Software Engineer at EA, Capital Games (Star Wars: Galaxy of Heroes)
August 1, 2012 - February 1, 2022Scaled content output; designed a Visual Scripting/Timeline framework used to ship 150+ characters and 450+ unique abilities over 5 years of bi-weekly live ops; IP liaison for translating creative feedback into technical implementations; led system architecture and mentored engineers across disciplines.
Lead Software Development Engineer at Hewlett Packard
January 1, 1999 - January 1, 2005Led a cross-functional engineering team through the full design and implementation life cycle for Linux-based printer appliance products; architected Python-based integration systems bridging disparate software components; established development best practices and mentored junior engineers.
Manufacturing Test Engineer at Hewlett Packard
January 1, 1993 - January 1, 1999Designed a distributed test automation system for HP’s high-volume JetDirect product line; coordinated implementation across international factories; integrated user-centered design by conducting on-site research with factory operators, leading to ergonomic redesign of hardware/software monitoring systems.
Owner, Interactive Media Developer at Synkopia Studios
January 1, 2005 - January 1, 2012Developed interactive applications and multimedia content, specializing in real-time video systems (ActionScript) and professional sound design/composition.
Software Developer at Sun City Lincoln Hills
January 1, 2007 - January 1, 2012Engineered custom PHP applications and interactive kiosk software.
Education
BS Computer Engineering at California State University, Sacramento
January 11, 2030 - April 7, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
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Expert
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Expert
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Intermediate
Intermediate
Intermediate
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Intermediate
Intermediate
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