I am a software engineer and systems architect with 25+ years designing and leading teams that ship production software. My background spans HP network hardware products and Linux systems integration through EA, delivering bi-weekly production releases, and I enjoy solving complex integration and architecture challenges that scale. I have a consistent track record of architecting integration frameworks, leading cross-functional engineering teams, and mentoring engineers across disciplines. I've built and led both software and creative studio initiatives, aligning technical and creative goals to deliver high-fidelity games and interactive experiences.

Michael Noriega

I am a software engineer and systems architect with 25+ years designing and leading teams that ship production software. My background spans HP network hardware products and Linux systems integration through EA, delivering bi-weekly production releases, and I enjoy solving complex integration and architecture challenges that scale. I have a consistent track record of architecting integration frameworks, leading cross-functional engineering teams, and mentoring engineers across disciplines. I've built and led both software and creative studio initiatives, aligning technical and creative goals to deliver high-fidelity games and interactive experiences.

Available to hire

I am a software engineer and systems architect with 25+ years designing and leading teams that ship production software. My background spans HP network hardware products and Linux systems integration through EA, delivering bi-weekly production releases, and I enjoy solving complex integration and architecture challenges that scale.

I have a consistent track record of architecting integration frameworks, leading cross-functional engineering teams, and mentoring engineers across disciplines. I’ve built and led both software and creative studio initiatives, aligning technical and creative goals to deliver high-fidelity games and interactive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Founder & Lead Developer at Ready Rocket Robot
August 1, 2025 - Present
Architected an automated Story Engine and simulation framework that procedurally generates narrative episodes by synthesizing real-time NPC relationships and galactic conflicts, leveraging a custom visual state machine architecture to enable rapid, non-linear content creation.
Principal Technical Artist at Tempo Games
April 1, 2024 - August 1, 2025
Architected the Board State Presentation System, a C# presentation architecture enabling artists to build over 15 custom event presentations with complex narrative presentations using Visual Scripting and Timeline without engineering involvement.
VP, Creative Director at Azra Games
February 1, 2022 - January 1, 2024
Secured $25M Series A funding by defining the creative vision and building the technical prototype (e.g., 90v90 combat sims) that proved the game's viability to investors; built the studio's foundational narrative and visual language, scaling the creative department from zero to a cross-disciplinary team of Art and Narrative Directors.
Technical Art Director, Software Engineer at EA, Capital Games (Star Wars: Galaxy of Heroes)
August 1, 2012 - February 1, 2022
Scaled content output; designed a Visual Scripting/Timeline framework used to ship 150+ characters and 450+ unique abilities over 5 years of bi-weekly live ops; IP liaison for translating creative feedback into technical implementations; led system architecture and mentored engineers across disciplines.
Lead Software Development Engineer at Hewlett Packard
January 1, 1999 - January 1, 2005
Led a cross-functional engineering team through the full design and implementation life cycle for Linux-based printer appliance products; architected Python-based integration systems bridging disparate software components; established development best practices and mentored junior engineers.
Manufacturing Test Engineer at Hewlett Packard
January 1, 1993 - January 1, 1999
Designed a distributed test automation system for HP’s high-volume JetDirect product line; coordinated implementation across international factories; integrated user-centered design by conducting on-site research with factory operators, leading to ergonomic redesign of hardware/software monitoring systems.
Owner, Interactive Media Developer at Synkopia Studios
January 1, 2005 - January 1, 2012
Developed interactive applications and multimedia content, specializing in real-time video systems (ActionScript) and professional sound design/composition.
Software Developer at Sun City Lincoln Hills
January 1, 2007 - January 1, 2012
Engineered custom PHP applications and interactive kiosk software.

Education

BS Computer Engineering at California State University, Sacramento
January 11, 2030 - April 7, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet