Michael Noriega
I am a software engineer and systems architect with 25+ years designing and leading teams that ship production software.
About
I am a software engineer and systems architect with 25+ years designing and leading teams that ship production software. My background spans HP network hardware products and Linux systems integration through EA, delivering bi-weekly production releases, and I enjoy solving complex integration and architecture challenges that scale.
I have a consistent track record of architecting integration frameworks, leading cross-functional engineering teams, and mentoring engineers across disciplines. I’ve built and led both software and creative studio initiatives, aligning technical and creative goals to deliver high-fidelity games and interactive experiences.
- 33 years' experience
- Joined October 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 8 roles
Architected an automated Story Engine and simulation framework that procedurally generates narrative episodes by synthesizing real-time NPC relationships and galactic conflicts, leveraging a custom visual state machine architecture to enable rapid, non-linear content creation.
Architected the Board State Presentation System, a C# presentation architecture enabling artists to build over 15 custom event presentations with complex narrative presentations using Visual Scripting and Timeline without engineering involvement.
Secured $25M Series A funding by defining the creative vision and building the technical prototype (e.g., 90v90 combat sims) that proved the game's viability to investors; built the studio's foundational narrative and visual language, scaling the creative department from zero to a cross-disciplinary team of Art and Narrative Directors.
Education
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