Dynamic and adaptable 3D Animator with over 4+ years of hands-on experience in key-frame and motion capture animation using industry-standard software such as Maya and Motionbuilder. Adept at crafting compelling gameplay animations, with 3+ years of proven expertise in integrating animations seamlessly into both commercially available and proprietary game engines. Possesses a strong ability to work independently, efficiently managing tasks and deadlines, while also thriving in collaborative team environments. Committed to continuous growth, eager to broaden skill set and take on diverse challenges within the realms of animation and game development.
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Analyzed and corrected cinematic cutscenes with character framing, eyeline and limb connection issues using FrostEd retargeting tools.
Adjusted animations of characters with different proportions to sustain contact points and correct clipping using Maya.
Created gameplay animations from concept to final polish using both key-frame and motion capture animation.
Collaborated with designers and other team members to develop fully fleshed out gameplay features.
Assisted tech artists with rigging and skinning props as well as implementing them into game engine.
Implemented and tested animations in game engine as well as created blend and aim spaces for character movement sets.
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