I'm a Sound Designer with a burning passion for video games. Proficient in Unreal Engine and Unity to implement high-quality sonic experiences. I excel in recording, editing, and troubleshooting audio. As a Content Creator for Tera Music, I've produced and mixed 180+ music covers and original compositions using FL Studio, reaching millions of views and streams; I design and test game audio pipelines, collaborate with developers, and have earned awards and nominations in sound design and remix challenges.

Tera Music

I'm a Sound Designer with a burning passion for video games. Proficient in Unreal Engine and Unity to implement high-quality sonic experiences. I excel in recording, editing, and troubleshooting audio. As a Content Creator for Tera Music, I've produced and mixed 180+ music covers and original compositions using FL Studio, reaching millions of views and streams; I design and test game audio pipelines, collaborate with developers, and have earned awards and nominations in sound design and remix challenges.

Available to hire

I’m a Sound Designer with a burning passion for video games. Proficient in Unreal Engine and Unity to implement high-quality sonic experiences. I excel in recording, editing, and troubleshooting audio.

As a Content Creator for Tera Music, I’ve produced and mixed 180+ music covers and original compositions using FL Studio, reaching millions of views and streams; I design and test game audio pipelines, collaborate with developers, and have earned awards and nominations in sound design and remix challenges.

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Language

English
Fluent

Work Experience

Content Creator at Tera C Music
November 1, 2009 - Present
Produced and mixed 180+ music covers and original compositions using FL Studio, generating over 3 million YouTube views and 9.5 million Spotify streams. Created audio content and video assets; collaborated with Lead Sound Designer to create over 30 sound effects; integrated audio using Reaper, DaVinci Resolve, and Adobe Premiere Pro; applied pitch shifting, noise reduction, and time-stretching; used iZotope RX Suite for high-quality content; contributed to cross-platform gameplay audio; won multiple Sound Design challenges.
Sound Designer at Daruma Games (Solmates)
February 1, 2025 - Present
Collaborated with Lead Sound Designer to create over 30 sound effects for enhanced user experience using Reaper; implemented audio in Unreal Engine with Perforce; recorded and edited audio; created video assets using Adobe Premiere Pro and DaVinci Resolve; employed audio stitching, noise reduction, and time stretching to improve audio and music; utilized virtual plugins (Izotope RX Suite, Parametric EQ, Reverb, Limiter, Loudness Meter) to ensure high-quality content; led and mentored others on sound design techniques and best practices.
Audio Embedded Quality Assurance Analyst at Unbroken Studios
February 28, 2025 - September 24, 2025
Shipped AAA title on multiple platforms (Xbox, PlayStation, Switch, Steam/PC); managed massive data tables controlling the entire commentator system; collaborated closely with the Lead Audio Designer to implement audio fixes (voice over/dialogue, localization) in Unreal Engine 4 using Perforce; ensured smooth integration and high-quality sound design across gameplay; edited in-game music for seamless playback; documented 300+ audio-related issues for QA and teams to improve cross-platform play.
Sound Effects QA at Impact Game Worlds (Flowstone Saga)
December 1, 2022 - September 24, 2025
Shipped indie game on September 26, 2024 for PC, Mac, and Linux; designed and implemented sound effects and smooth music loops in Unity using Reaper and C#; worked with engineers to debug audio issues using ClickUp and Discord; provided feedback to dev teams to improve gameplay audio; recorded gameplay footage for trailers.
Content Creator at Tera CMusic
November 1, 2009 - Present
Produced and mixed 180+ music covers and original compositions using FL Studio; garnered over 3 million YouTube views and 9.5 million Spotify streams; developed advanced audio production and mixing techniques; created videos using Adobe Premiere Pro and DaVinci Resolve; edited audio with pitch shifting, noise reduction, and time stretching; used plugins (iZotope RX Suite, Parametric EQ, Reverb, Limiter, Loudness Meter) to ensure high-quality content; won the August 2023 Sound Design Challenge hosted by School of Video Game Audio; collaborated with developers to deliver cohesive game audio.
Audio Designer at Daruma Games
February 1, 2025 - Present
Remote role as Audio Designer for Sol Mates; shipped indie title across platforms; collaborated with Lead Audio Designer to implement audio fixes in Unreal Engine 4 using Perforce; ensured seamless audio integration across builds; produced in-game music and sound effects; documented and tracked audio issues for continuous improvement.
Audio QA / Audio Engineer at Unbroken Studios
February 1, 2025 - September 24, 2025
Led audio QA for Harry Potter: Quidditch Champions; shipped AAA title across PC, Xbox, PlayStation, and Switch; managed data tables controlling the entire commentary system; collaborated with Lead Audio Designer to implement audio fixes (voiceover/dialog localization) in Unreal Engine 4 using Perforce; edited in-game music for seamless looping; created audio test guidelines and performed regular audits; documented 300+ audio issues in Jira to improve quality, accessibility, and cross-platform play.
Sound Effects QA at Impact Games
December 1, 2022 - September 24, 2025
Shipped indie game Flowstone Saga for PC, Mac, and Linux; designed and implemented in-game sound effects and smooth music loops in Unity using Reaper and C#; collaborated with engineers to debug audio issues; used Discord and ClickUp for feedback; documented issues to improve audio pipeline; contributed to data tables and QA records.
Content Creator at Tera Music
November 1, 2009 - Present
Produced and mixed 180+ music covers and original compositions using FL Studio; garnered millions of views on YouTube and Spotify streams; created videos using Adobe Premiere Pro and DaVinci Resolve; used audio sampling techniques (pitch shifting, noise reduction, time stretching) and virtual plug-ins to enhance sound; collaborated with lead sound designer and cross-platform teams; won the August 2023 Sound Design Challenge.
Audio Designer at Darma Games (Soulmates)
February 1, 2025 - Present
Collaborated with Lead Sound Designer to create over 30 sound effects for enhanced user experience using Reaper; ensured smooth integration across Unreal Engine 4 and Unity pipelines; contributed to iterative feedback-driven improvements.
Audio Embedded Quality Assurance Analyst at Unbroken Studios
February 1, 2025 - September 24, 2025
Remote QA role for Harry Potter: Quidditch Champions; performed audio QA, localization, and audio integration verification; documented 300+ audio-related issues in Atlasian Jira to improve quality and accessibility; collaborated with QA and development teams to refine audio design.
Sound Effects QA at Impact Games (Flowstone Saga)
December 1, 2022 - September 24, 2025
Shipped indie title for PC, Mac, and Linux; designed and implemented audio effects and smooth music loops in Unity/C#; worked with engineers to debug audio issues via ClickUp and Discord; provided feedback to dev team to improve user experience; recorded gameplay footage for trailers.

Education

Bachelor of Arts in Music (Summa Cum Laude) at Nazareth University
January 11, 2030 - September 24, 2025
Bachelor of Arts in Music at Nazareth University
January 11, 2030 - September 24, 2025
Bachelor of Arts in Music at Nazareth University
January 11, 2030 - September 24, 2025

Qualifications

Bachelor of Arts in Music (Summa Cum Laude)
January 11, 2030 - September 24, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet