Senior UX/UI Designer with 13+ years of experience building visual interface systems for games and entertainment. Leads UI art and visual system design across shipped titles, combining UX thinking with pixel-accurate execution for HUDs, menus, inventories, and progression experiences. Known for creating scalable design systems (components, typography, iconography, spacing, and layout), directing outsourcing for consistent visual production, and collaborating closely with tech artists and cross-functional teams. Delivered interactive narrative and live-service UI experiences end-to-end—from concept and specifications to ongoing season updates.

Todd Colby

Senior UX/UI Designer with 13+ years of experience building visual interface systems for games and entertainment. Leads UI art and visual system design across shipped titles, combining UX thinking with pixel-accurate execution for HUDs, menus, inventories, and progression experiences. Known for creating scalable design systems (components, typography, iconography, spacing, and layout), directing outsourcing for consistent visual production, and collaborating closely with tech artists and cross-functional teams. Delivered interactive narrative and live-service UI experiences end-to-end—from concept and specifications to ongoing season updates.

Available to hire

Senior UX/UI Designer with 13+ years of experience building visual interface systems for games and entertainment. Leads UI art and visual system design across shipped titles, combining UX thinking with pixel-accurate execution for HUDs, menus, inventories, and progression experiences.

Known for creating scalable design systems (components, typography, iconography, spacing, and layout), directing outsourcing for consistent visual production, and collaborating closely with tech artists and cross-functional teams. Delivered interactive narrative and live-service UI experiences end-to-end—from concept and specifications to ongoing season updates.

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Work Experience

Senior UX/UI Designer at Bad Robot Games
July 1, 2024 - July 1, 2026
Led UI art and visual system design for 4:Loop, establishing a scalable design system (components, typography, iconography, spacing, and layout) to ensure UI consistency across the game. Designed HUDs, inventories, matchmaking, progression systems, and menus to improve player accessibility and intuitiveness. Produced high-fidelity UI mockups and flows that encoded motion and VFX intent for pixel-perfect implementation by tech artists. Collaborated daily with cross-functional teams by reviewing playtests, refining systems, and iterating features. Directed an international outsourcing team producing 300+ icons while maintaining a consistent visual style.
Senior UX/UI Designer at Genvid Entertainment
February 1, 2022 - February 1, 2024
Owned UI from concept to ship for interactive narrative experiences combining episodic TV with audience-driven branching gameplay. Built a scalable design system (typography, color, components, responsive layouts) to maintain visual consistency across platforms. Created UI artwork, emojis, marketing assets, and in-game content for 20+ mini-game interfaces across multiple streaming projects. Directed two international outsourcing teams, adapting established IP identities into style guides while preserving brand authenticity. Shipped and maintained two live service experiences with weekly content updates across 16-week seasons.
Senior Visual Designer at Microsoft Casual Games
July 31, 2018 - January 31, 2022
Designed UI/UX for Games for Work on the Microsoft Teams platform used by 320M+ monthly users. Created implementation-ready prototypes and specifications enabling pixel-perfect engineering handoff while reducing design debt. Designed end-to-end flows and UI systems to improve usability and consistency across web, console, and mobile platforms. Defined reusable UI asset standards across Minesweeper, Solitaire, and Wordament, improving production efficiency and visual consistency.
Full-time Employee at Wargaming Seattle
January 1, 2015 - January 1, 2018
Full-time Employee (Telltale Games UX/UI Artist) at Telltale Games
January 1, 2013 - January 1, 2015
Vendor (UX/UI Artist) at Halo Studios (Formerly 343 Industries)
December 30, 2011 - December 30, 2012

Education

Bachelor of Fine Arts (Graphic Design & New Media) at Western Washington University
January 11, 2030 - August 26, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet