3D ARTIST SPECIALIZING IN STYLIZED CHARACTERS AND PROPS • I translate 2D artwork into 3D models using ZBrush, Maya, and Substance Painter with a focus on stylized characters and props with topology optimized for efficient downstream processing. • Experienced in all stages of the 3D pipeline, including sculpting, low-poly modeling, UV mapping, texture painting, and PBR material setup, with proven skills in asset implementation. • Proficient in Maya, ZBrush, Houdini, Marvelous Designer, RizomUV, Substance Painter, KeyShot, Pixar’s RenderMan, and currently advancing my skills in Unreal Engine 5.

tdanijel

3D ARTIST SPECIALIZING IN STYLIZED CHARACTERS AND PROPS • I translate 2D artwork into 3D models using ZBrush, Maya, and Substance Painter with a focus on stylized characters and props with topology optimized for efficient downstream processing. • Experienced in all stages of the 3D pipeline, including sculpting, low-poly modeling, UV mapping, texture painting, and PBR material setup, with proven skills in asset implementation. • Proficient in Maya, ZBrush, Houdini, Marvelous Designer, RizomUV, Substance Painter, KeyShot, Pixar’s RenderMan, and currently advancing my skills in Unreal Engine 5.

Available to hire

3D ARTIST SPECIALIZING IN STYLIZED CHARACTERS AND PROPS

• I translate 2D artwork into 3D models using ZBrush, Maya, and
Substance Painter with a focus on stylized characters and props with
topology optimized for efficient downstream processing.
• Experienced in all stages of the 3D pipeline, including sculpting,
low-poly modeling, UV mapping, texture painting, and PBR material
setup, with proven skills in asset implementation.
• Proficient in Maya, ZBrush, Houdini, Marvelous Designer, RizomUV,
Substance Painter, KeyShot, Pixar’s RenderMan, and currently
advancing my skills in Unreal Engine 5.

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Work Experience

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Education

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Qualifications

BFA in VFX, Digital Modeling
January 10, 2017 - September 19, 2021

Industry Experience

Media & Entertainment, Gaming