I am a seasoned game animator with well over a decade of experience in crafting immersive animation content. I have shipped over 20 titles, the last five of which were in the Unreal Engine, including Unreal 4 and 5.
In my most recent role, I served as the sole animator during the prototyping and preproduction phases of Dungeons and Dragons, a AAA open-world SANDBOX 3rd person action RPG. Over the course of three years, I had the privilege of not only creating all animation content but also owning the entire process from conceptualization to realization. This hands-on experience has cemented in me a deep understanding of the intricacies involved in bringing realistic character animation to life in a game and cinematic environment.
With my advanced understanding of key-fame as well as motion capture editing and cinematography, I am well-equipped to tackle the challenges of creating animation content from the ground up for your studio.
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