To learn more about me and see examples of my work please visit _Website not available. Sign in: https://www.twine.net/signup_ I have been producing videos, motion graphics, and 3D animation for 30 years. In our industry, it's a bit of a bad word to be called a generalist because our work culture relies on specialization. An editor is usually great at editing videos, but won't know how to make graphics because that is a whole different field with different training and education, for example. This is completely antithesis to how I see the world. I started producing videos in 1995 when I was 15 years old, truthfully out of necessity. But I was very passionate about it. I love visuals, film, video, design, photography, drawing and painting, video games, animation. I studied art history. The great artists of the world never did just one thing. They used the knowledge they had in one filed and applied it to another. I meet so many directors that don't know how to use a camera, and I think that's ridiculous. I think it is absurd for people to have thriving careers directing a visual medium to not understand exposure, resolution, really basic visual technical skills. For me, being a good at say, photography helps me improve the lighting and composition of my 3D scenes. In 1997 after making a bit of money editing and producing videos professionally I bought my first PlayStation and that inspired me to get into 3D animation so I started to learn Maya. By 1999 I produced my first, what would later be called, motion graphics for a for a feature length documentary. I wanted to learn everything, and then I did. I have a need to be excellent at everything I do and I am. I wanted my work to stand toe to toe with anyone who specialized in the one thing and I'll let my work speak for itself. I have been fortunate and competent enough to work on all kinds of projects in every different medium and have won plenty of recognition and awards. I used to have the hardest time describing what I do because of that thing where generalist is kinda a bad word. I used to tell people I was a storyteller, just with visuals instead of words. However, during the pandemic, I realized the negative consequences of putting my career first. I realized I was letting my work define me. After getting married in 2023, I don't care about any of it. I don't care if I'm working on a film or a big commercial; I'm tired of crunch culture. No recognition or financial reward is worth how unsustainable and unhealthy that lifestyle is. I really just want to spend time with my wife and family and engage in the hundreds of hobbies I have. Now when people ask me what I do for work I say I'm an adventurer, a Doctor Who like figure that gets into zany adventures by using my lifetime of visual expertise to help people if I can.

Firuz Daud

To learn more about me and see examples of my work please visit _Website not available. Sign in: https://www.twine.net/signup_ I have been producing videos, motion graphics, and 3D animation for 30 years. In our industry, it's a bit of a bad word to be called a generalist because our work culture relies on specialization. An editor is usually great at editing videos, but won't know how to make graphics because that is a whole different field with different training and education, for example. This is completely antithesis to how I see the world. I started producing videos in 1995 when I was 15 years old, truthfully out of necessity. But I was very passionate about it. I love visuals, film, video, design, photography, drawing and painting, video games, animation. I studied art history. The great artists of the world never did just one thing. They used the knowledge they had in one filed and applied it to another. I meet so many directors that don't know how to use a camera, and I think that's ridiculous. I think it is absurd for people to have thriving careers directing a visual medium to not understand exposure, resolution, really basic visual technical skills. For me, being a good at say, photography helps me improve the lighting and composition of my 3D scenes. In 1997 after making a bit of money editing and producing videos professionally I bought my first PlayStation and that inspired me to get into 3D animation so I started to learn Maya. By 1999 I produced my first, what would later be called, motion graphics for a for a feature length documentary. I wanted to learn everything, and then I did. I have a need to be excellent at everything I do and I am. I wanted my work to stand toe to toe with anyone who specialized in the one thing and I'll let my work speak for itself. I have been fortunate and competent enough to work on all kinds of projects in every different medium and have won plenty of recognition and awards. I used to have the hardest time describing what I do because of that thing where generalist is kinda a bad word. I used to tell people I was a storyteller, just with visuals instead of words. However, during the pandemic, I realized the negative consequences of putting my career first. I realized I was letting my work define me. After getting married in 2023, I don't care about any of it. I don't care if I'm working on a film or a big commercial; I'm tired of crunch culture. No recognition or financial reward is worth how unsustainable and unhealthy that lifestyle is. I really just want to spend time with my wife and family and engage in the hundreds of hobbies I have. Now when people ask me what I do for work I say I'm an adventurer, a Doctor Who like figure that gets into zany adventures by using my lifetime of visual expertise to help people if I can.

Available to hire

To learn more about me and see examples of my work please visit Website not available. Sign in: https://www.twine.net/signup

I have been producing videos, motion graphics, and 3D animation for 30 years. In our industry, it’s a bit of a bad word to be called a generalist because our work culture relies on specialization. An editor is usually great at editing videos, but won’t know how to make graphics because that is a whole different field with different training and education, for example.

This is completely antithesis to how I see the world. I started producing videos in 1995 when I was 15 years old, truthfully out of necessity. But I was very passionate about it. I love visuals, film, video, design, photography, drawing and painting, video games, animation. I studied art history. The great artists of the world never did just one thing. They used the knowledge they had in one filed and applied it to another. I meet so many directors that don’t know how to use a camera, and I think that’s ridiculous. I think it is absurd for people to have thriving careers directing a visual medium to not understand exposure, resolution, really basic visual technical skills. For me, being a good at say, photography helps me improve the lighting and composition of my 3D scenes.

In 1997 after making a bit of money editing and producing videos professionally I bought my first PlayStation and that inspired me to get into 3D animation so I started to learn Maya. By 1999 I produced my first, what would later be called, motion graphics for a for a feature length documentary.

I wanted to learn everything, and then I did. I have a need to be excellent at everything I do and I am. I wanted my work to stand toe to toe with anyone who specialized in the one thing and I’ll let my work speak for itself. I have been fortunate and competent enough to work on all kinds of projects in every different medium and have won plenty of recognition and awards.

I used to have the hardest time describing what I do because of that thing where generalist is kinda a bad word. I used to tell people I was a storyteller, just with visuals instead of words. However, during the pandemic, I realized the negative consequences of putting my career first. I realized I was letting my work define me. After getting married in 2023, I don’t care about any of it. I don’t care if I’m working on a film or a big commercial; I’m tired of crunch culture. No recognition or financial reward is worth how unsustainable and unhealthy that lifestyle is. I really just want to spend time with my wife and family and engage in the hundreds of hobbies I have.

Now when people ask me what I do for work I say I’m an adventurer, a Doctor Who like figure that gets into zany adventures by using my lifetime of visual expertise to help people if I can.

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Language

English
Fluent
French
Advanced

Work Experience

Communications Advisor / Video Producer at Policy Horizons Canada
December 31, 2020 - June 9, 2023
Video editor and producer for the department; produced multiple videos series; edited, designed, and animated; created templates and scripts; led workshops and demos; produced English, French, bilingual, and accessibility versions.
Lead Visual Effects and Graphics at The Curve
December 31, 2020 - February 9, 2021
Team management; proof of concept and template design; motion graphic design; 3D animation and compositing; collaborated with director and editor and external vendors (render farm, asset vendors, post-house).
Senior Graphics Designer / Animator at Varipix
December 31, 2019 - September 9, 2025
Video and animation pieces for broadcast commercials, tradeshows, and web content; brand essence videos; editing, design, animation, and compositing; created seamless loops for live exhibition.
Senior Designer / Animator at R+D Creative
January 1, 2009 - Present
Video and animation pieces for government and corporate clients; 3D animation; project management; motion graphic design.
Graphic Artist at Global News
December 31, 2015 - September 9, 2025
2D and 3D animation for journalists illustrating news stories; create elements for ORAD virtual sets; work with KML and KMZ files to create custom maps in Google Earth.
Optical Artist (Compositor) at AMC Movies Inc.
December 31, 2015 - September 9, 2025
Compositor for feature films; compositing elements to create shots for feature films; 2D and 3D tracking.
Creative Lead / Senior Designer at 27 Forty Studios
December 31, 2011 - September 9, 2025
Project management, team leadership, concept/design development, motion graphics, compositing, live-action shooting oversight.
Creative Lead at Ten Broadcasting
December 31, 2008 - September 9, 2025
Broadcaster of various national specialty channels; process improvement; DVD authoring and cover design; hired contractors and managed resources; 3D animation; video editing; live-action video production; encoding and archiving.
Communications Advisor at Policy Horizons Canada
January 1, 2020 - Present
Video advisor and producer for the department of the Canadian Federal Government. Worked closely with the communications team to produce videos, design templates, and scripts; created workshops and demos and delivered English, French, bilingual, and accessibility versions.
Lead Visual Effects and Graphics at The Curve
January 1, 2020 - Present
Lead visual effects and graphics for a feature-length documentary. Responsibilities included team management, concept and prototype/template design, motion graphic design, and 3D animation and compositing. Collaborated with the director, editor, and external render farms and post-production vendors.
Senior Graphics at Varipix
January 1, 2019 - September 9, 2025
Senior graphics artist creating video and animation for broadcast commercials, tradeshows, and web content. Focused on brand essence videos, editing, design, animation, and compositing; created seamless loops for live exhibition.
Senior Designer/Animator at R+D Creative
January 1, 2009 - Present
Video and animation work for government and corporate clients. Responsibilities included 3D animation, project management, and motion graphic design.
Graphic Artist at Global News
January 1, 2015 - September 9, 2025
2D and 3D animation illustrating news stories; created elements for ORAD virtual sets; worked with KML and KMZ files to create custom maps in Google Earth.
Optical Artist (Compositor) at AMC Movies Inc.
January 1, 2015 - September 9, 2025
Compositor for feature films; composed elements to create shots; 2D and 3D tracking.
Creative Lead/Senior Designer at 27 Forty Studios
January 1, 2011 - September 9, 2025
Creative lead overseeing video, animation, and visual effects for broadcast, with project management, concept development, motion graphics, compositing, and on-set production supervision.
Creative Lead at Ten Broadcasting
January 1, 2008 - September 9, 2025
Broadcaster of national specialty channels; analyzed production processes, DVD authoring and cover design, contractor management; 3D animation, editing and live action video production; encoding and archiving.
Senior Designer/Animator at R+D Creative
January 1, 2009 - November 11, 2025
Video and animation pieces for government and corporate clients; 3D Animation; Project management; Motion graphic design.
Graphic Artist at Global News
December 31, 2015 - December 31, 2015
Video and animation pieces for broadcast and online; 2D and 3D animation for journalists illustrating news stories; Created elements for ORAD virtual sets; Worked with KML and KMZ files to create custom maps in Google Earth.
Optical Artist (compositor) at AMC Movies Inc.
December 31, 2014 - December 31, 2015
Compositor for feature films; Compositing elements to create shots for feature films; 2D and 3D tracking.
Creative Lead / Senior Designer at Forty Studios
December 31, 2011 - December 31, 2011
Video, animation, and visual effects for broadcast commercials, television shows, and features; Project management; Team management; Proof of concept and prototype/template design; Motion graphic design; Compositing and 3D animation; Shooting of live action plates and assets; Video editing and post production supervising; On-set production consultant.
Creative Lead at Ten Broadcasting
December 31, 2008 - December 31, 2008
Creative Lead broadcaster of various national specialty channels; Analyzed production process and identified areas of improvement; DVD authoring and cover design; Responsible for hiring contractors and managing project resources; 3D Animation; Video editing; Live action video production shooting; Encoding and archiving.
Motion Graphic Designer at The Nightingale Company
December 31, 2013 - December 31, 2013
Selected project: Quality Balls: The David Steinberg Story; Designed and animated opening titles; Created templates for junior designers and editors; Premiered at Hotdocs; Aired on HBO, TMN.
Visual Effects Supervisor at Bedbug Films
December 31, 2012 - December 31, 2012
Blood Pressure; Led visual effects team; Animation and compositing; Worked with director to design look and feel of visual effects sequences; Coordinated with colorist and post-production coordinator to ensure consistent and technically correct deliverables; Official selections at Bussan International Film Festival, Whistler International Film Festival, and Beijing International Film Festival.
Video Case Studies / Designer at More Creative
December 31, 2011 - December 31, 2011
Series of commercials and web videos; Created over 20 identities and video showcases for brands such as Adidas, Sega, San Miguel, Koppaberg, Codemasters and Tuborg; Editing, design, animation, and compositing; Worked closely with website designer to create a cohesive look and functionality; Created templates for junior designers to continue once initial order was fulfilled.
Interactive Installation Designer at CCP Studios
December 31, 2011 - December 31, 2011
IBM Experience: 10-minute interactive installation for trade show; Create d video assets including 3D animation for trade show installation; Worked with floor director to deliver loops for motion-based triggers in interactive experience; Exported camera and positional information from 3D animation for use in interactive experience.
Main Title Designer / Animator at Canadian Film Centre
December 31, 2011 - December 31, 2011
Oliver Bump’s Birthday: Main title design and animation; Nominated Best Short, Yorkton Film Festival; Official Selection, Reel 2 Real Film Festival.
Animator / Compositor at Secret Level Films
December 31, 2011 - December 31, 2011
The Art of Beatmaking, Erupt Music video; Additional compositing; Aired on MuchMusic; Official Selection, Los Angeles Music Video Festival.
Visual Effects at Deltatime Productions
December 31, 2010 - December 31, 2010
Sounds Like A Revolution; Visual Effects; Best Documentary Raindance Film Festival; Best Documentary, Moving Images Festival.
Design Team Lead at Title Entertainment
December 31, 2009 - December 31, 2009
The Quantum Tamers: Design Team Lead; Distributed in Europe by Electric Sky; Aired on TVO, Sky in the UK; Best in Show, Accolade televisions awards.
Design Team Lead at Banfield Seguin Ltd
December 31, 2009 - December 31, 2009
Alcatel-Lucent LTE Multimedia Scenario; Long form advert targeted at businesses; Platinum Prize Best Presentation Video; The International Academy of the Visual Arts; W3 Silver Award in Visual Effects.

Education

Bachelor of Arts in Film at Ryerson Polytechnic University
January 1, 1999 - January 1, 2003
Bachelor of Fine Arts in Film at Ryerson Polytechnic University
January 1, 1999 - January 1, 2003
Ontario Secondary School Diploma at Gloucester High School
January 1, 1994 - January 1, 1998
Bachelor (4-year arts program in Film) at Ryerson Polytechnic University, School of Image Arts
January 1, 1999 - January 1, 2003
Ontario Secondary School Diploma at Gloucester High School
January 1, 1994 - January 1, 1998

Qualifications

Mac OS and Windows 10 Certification; Microsoft Office Suite Proficiency
January 11, 2030 - September 9, 2025

Industry Experience

Media & Entertainment, Government, Professional Services
    paper 2025 Royal Canadian Mint Gold Investment Product

    The Royal Canadian Mint wanted to create a spot for traditional 16:9 aspect ratio screens such as broadcast and YouTube that could be repurposed for vertical and square social media posts. The script not only highlighted the gold coin, but also the fact that it is made from end to end in Canada using Canadian talent and resources.

    I did all the creative direction, directed the spot, and did all the motion graphics and 3D animation. The two main tools I used were Autodesk Maya and Adobe After Effects.

    paper 2016 Kia Canadian International Autoshow

    Back in 2016 I recorded a quick vlog on location at the Toronto International Auto Show in one of the exhibits I designed for Kia. At Varipix I always used to do the main Kia wall. My main tool was Maxxon Cinema 4D as that was the 3D suite the studio chose.

    The screen Kia uses is extremely wide. To complicate matters, depending on the location they add or remove panels that change the aspect ratio of the screen. Our solution was to create a 3D environment that the content could live in. Every year I would create this 3D tableau and then animate it into different states using C4Ds instancer and mograph toolset. The challenge in using C4D for production is always rendering.

    I would always render my scene in multiple passes as it only existed to have video composited inside it. If you pay attention to the show loop, every 3D scene is a transition into another scene. By stacking these 3D transitions and time remapping the animations I was able to create some truly compelling visuals without having to render a bespoke animation for each asset.

    The layouts were chosen to include 16:9 aspect ratio videos in their extremely wide screen. I treated the extremities of the screen as pure decoration as those panels would be removed in smaller locations. I developed this notion of simple transitions in a stack as rendering was complicated and time consuming, we needed a way to easily change things and swap assets out.

    One thing I liked about Kia is they were very thoughtful on their shapes and colours. The basic gag was the same every year, but the shapes and designs were constantly evolving. The brand also focused on lifestyle. They would always provide me with beautiful abstract visuals in addition to all the shots of cars. It was some of the best agency work I’ve done that precisely targeted a specific demographic.

    It’s kind of funny to me that the most data driven, quantitively effective videos I’ve worked on are straight up advertising.