I am a highly motivated and versatile game design graduate specializing in core mechanics, technical design and narrative systems. I possess a strong foundational knowledge across multiple development disciplines, enabling an effective and holistic approach to creating engaging and polished player experiences.

Teo Qerimi

I am a highly motivated and versatile game design graduate specializing in core mechanics, technical design and narrative systems. I possess a strong foundational knowledge across multiple development disciplines, enabling an effective and holistic approach to creating engaging and polished player experiences.

Available to hire

I am a highly motivated and versatile game design graduate specializing in core mechanics, technical design and narrative systems. I possess a strong foundational knowledge across multiple development disciplines, enabling an effective and holistic approach to creating engaging and polished player experiences.

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Experience Level

Work Experience

Game Design Leading Role at First-Class Collaborative Project
January 1, 2023 - November 4, 2025
Managed the Game Design department (7 Designers) for a 30-person student project. Directed the vision and execution of a 3-level Puzzle-Platformer, leading the project to a First-Class distinction. Bridged communication between art, programming and production leads as well as guiding junior members to achieve a cohesive and well-rounded product.
Exhibitor Assistant at WASD games convention
January 1, 2023 - November 4, 2025
Acted as brand ambassador for third-party studios, mastering key details of their games to confidently present and pitch to attendees, honing both project communication and public marketing skills.

Education

BSc in Computer Games Design at University of Staffordshire
January 1, 2022 - January 1, 2025

Qualifications

Technical Achievement Award
January 1, 2025 - November 4, 2025

Industry Experience

Gaming

Experience Level

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