I am Todd Furmanski, a game designer, educator, and innovator with a passion for crafting immersive experiences that blend storytelling, technology, and history. Over the past 16+ years I’ve designed and built award-winning games, led teams through prototyping to market, and taught the next generation of students in USC’s Game Innovation Lab. I thrive on collaboration, rapid iteration, and finding elegant solutions for complex problems across VR, AR, and mixed reality platforms.

Todd Furmanski

I am Todd Furmanski, a game designer, educator, and innovator with a passion for crafting immersive experiences that blend storytelling, technology, and history. Over the past 16+ years I’ve designed and built award-winning games, led teams through prototyping to market, and taught the next generation of students in USC’s Game Innovation Lab. I thrive on collaboration, rapid iteration, and finding elegant solutions for complex problems across VR, AR, and mixed reality platforms.

Available to hire

I am Todd Furmanski, a game designer, educator, and innovator with a passion for crafting immersive experiences that blend storytelling, technology, and history.

Over the past 16+ years I’ve designed and built award-winning games, led teams through prototyping to market, and taught the next generation of students in USC’s Game Innovation Lab. I thrive on collaboration, rapid iteration, and finding elegant solutions for complex problems across VR, AR, and mixed reality platforms.

See more

Language

English
Fluent

Work Experience

Research Associate at University of Southern California – Game Innovation Lab
January 1, 2023 - October 19, 2025
Conducted extensive research in immersive and interactive media, focusing on emergent algorithms and virtual reality. Developed experimental games, non-photorealistic rendering systems, immersive 3D installations, and emergent virtual spaces. Partnered with internal and external collaborators to develop cutting-edge VR/AR projects for academic use and commercial markets. Notable contributions include Walden: A Game and related educational modules, The Night Journey, and other lifecycle projects from prototype to market across multiple platforms.
Instructor at University of Southern California – Game Innovation Lab
January 1, 2022 - October 19, 2025
Taught an advanced 3D graphics and spatial imaging course requiring labs and a high project workload, delivered remotely during COVID. Mentored and evaluated student work; course received a perfect post-evaluation score for delivery and impact.

Education

Doctor of Philosophy (Ph.D.), Media Arts and Practice at USC School of Cinematic Arts, Los Angeles, CA
January 11, 2030 - January 1, 2017
Master of Fine Arts, Game and Interactive Media Design at USC School of Cinematic Arts, Los Angeles, CA
January 11, 2030 - January 1, 2005
Bachelor of Arts, Media Studies at Pomona College, Claremont, CA
January 11, 2030 - January 1, 2002
Certificate, Faculty Teaching Institute at Faculty Teaching Institute
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment