Game Designer and Illustrator with 4+ years of experience creating visual concepts that communicate immersive stories and support gameplay readability. Experienced with Photoshop and Procreate, adapting visual styles to maintain consistent art direction across game production. Strong collaborator with multidisciplinary teams, comfortable with feedback and responsible for timely delivery. Fluent in English and Portuguese, with intermediate German and Spanish—supporting effective work in multicultural environments.

Thais Barcellos

Game Designer and Illustrator with 4+ years of experience creating visual concepts that communicate immersive stories and support gameplay readability. Experienced with Photoshop and Procreate, adapting visual styles to maintain consistent art direction across game production. Strong collaborator with multidisciplinary teams, comfortable with feedback and responsible for timely delivery. Fluent in English and Portuguese, with intermediate German and Spanish—supporting effective work in multicultural environments.

Available to hire

Game Designer and Illustrator with 4+ years of experience creating visual concepts that communicate immersive stories and support gameplay readability. Experienced with Photoshop and Procreate, adapting visual styles to maintain consistent art direction across game production.

Strong collaborator with multidisciplinary teams, comfortable with feedback and responsible for timely delivery. Fluent in English and Portuguese, with intermediate German and Spanish—supporting effective work in multicultural environments.

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Language

English
Fluent
Portuguese
Fluent
German
Intermediate
Spanish; Castilian
Intermediate

Work Experience

Illustrator at Gaister Studios
May 1, 2025 - Present
Created illustrated assets for a character card deck and neutral cards, focusing on visual clarity, thematic consistency, and in-game readability. Developed visual concepts in Photoshop and Procreate, incorporating/adapting styles from other artists to keep consistent art direction within the game. Collaborated with multidisciplinary teams to align art production with narrative and game design requirements.
Game Designer at DOIQ
November 1, 2024 - April 1, 2025
Organized and facilitated game development collaboration using ClickUp and Miro. Worked with multidisciplinary teams to support on-time delivery and smooth development processes. Managed graphic projects in ClickUp to improve time management and ensure scheduled deliveries. Produced detailed technical documentation of game mechanics in partnership with a mid-level Game Designer, incorporating review feedback.
Game Designer at BGNS Studios
March 1, 2024 - November 1, 2024
Contributed to building visual game universes with multidisciplinary teams to create impactful narratives. Developed Game Design Documents (GDD) for internal and external projects, including SkateNationXL. Assisted in creating final art assets for games and presentations using Photoshop. Participated in reviews and continuous feedback to ensure storytelling quality and cohesion.
Design Internship
March 1, 2022 - March 1, 2024
Created visual concepts that communicated engaging stories using graphic design tools. Designed and revised original visual elements while maintaining aesthetic and narrative quality. Supported collaborative projects through interpersonal communication to optimize workflow. Participated in continuous feedback to improve visual and narrative proposals, and managed internal communications such as event promotion and the company newsletter.
Lead Game Designer
August 1, 2020 - August 1, 2024
Directed art for in-game projects, ensuring visual consistency and proper integration of mechanics with narrative. Collaborated with multidisciplinary teams using Trello for task management and delivery scheduling. Optimized production workflows to improve the quality of final outputs. Designed visual concepts in Photoshop using cultural references to enrich the player experience.
Graphic Designer at Marketing Sem Frescura
January 1, 2020 - February 1, 2020
Designed graphic pieces for marketing campaigns using Photoshop, improving visual presentation for targeted communication. Collaborated on creating visual narratives aligned with brand identity to attract the target audience. Provided creative insights during review sessions to improve final deliverables.
Commercial Analyst at Grupo Loyal
August 1, 2016 - January 1, 2017
Developed pricing spreadsheets to optimize budgets and improve client loyalty. Prospected and retained clients through effective email and phone communication. Designed promotional strategies to expand the client base and collaborated on market trend analysis to adjust commercial proposals.
HR Systems Analyst
August 1, 2015 - June 1, 2016
Led candidate selection processes for cleaning and security roles, improving operational efficiency. Implemented effective recruitment strategies to attract talent. Used interpersonal skills to mediate conflicts during hiring negotiations. Developed process documentation to optimize recruitment and onboarding.

Education

Bachelor's degree in Game Design and Digital Media at Universidade Anhembi Morumbi
January 1, 2020 - January 1, 2024
Bachelor's degree in Biology at Universidade Presbiteriana Mackenzie
January 1, 2014 - January 1, 2019
Applied Arts / Visual Effects design program at AXIS School of Visual Effects Design and Applied Arts
January 1, 2019 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services