Available to hire
Game and software developer focused on building engaging, data-driven products and reliable backend systems. Experienced in Unity/Node.js game development, server integrations, and performance optimization across mobile and web platforms, with strong ownership from prototyping to iteration.
I enjoy translating customer needs into technical requirements, shipping features end-to-end, and improving gameplay, monetization, and infrastructure through experimentation and feedback. I also build lightweight full-stack systems (APIs, websockets, databases) and prototype IoT projects when inspiration hits.
Skills
Language
Turkish
Fluent
English
Advanced
Italian
Beginner
Work Experience
Lead Developer at Eya Game Studio
September 1, 2025 - July 1, 2026Researched and implemented server connections with AWS. Set up payment infrastructure and backend systems using Node.js. Created game statistics and optimized game performance with improved RAM usage and CPU efficiency. Researched alternative databases such as Redis for low-latency caching and faster access patterns.
Lead Developer at Codeminer
January 1, 2022 - July 1, 2025Worked on indoor navigation and positioning technologies to overcome GPS limitations. Researched and implemented alternative positioning methods such as BLE beacons, Wi-Fi RTT, and image-based localization to improve positioning accuracy in real environments. Developed a prototype web-based navigation system and contacted customers to gather requirements and feedback. Translated user needs into technical requirements and drove iterative improvements. Led development of an award-winning educational app for children (3–7 years) aligned with Montessori principles to foster organic learning. Scaled product globally using data-driven growth metrics (DAU, MAU, retention, CPI/CPM), and accelerated success in a competitive Red Brick Autumn ’24 program (one of 10 startups worldwide; sole Turkish representative). Participated in investor negotiations and supported company strategic transition as a shareholder.
Game Developer at Brod eus Game
May 1, 2021 - December 1, 2021Developed core gameplay systems including a lobby and matchmaking algorithms, and real-time battle mechanics. Engineered seamless client-server communication to synchronize player data, match states, and gameplay actions. Designed interactive game scenes and responsive UI/UX elements for mobile playability. Optimized network payloads to reduce latency through efficient data structures and compression techniques.
Lead Developer / CTO at PiaGmo Technology
March 1, 2020 - January 4, 2022Designed, developed, and published 10+ successful 3D hyper-casual games optimized for engagement and viral potential. Partnered with industry leaders (including Rollic, Homa Games, and Voodoo) for publishing and scaling titles. Iterated rapidly based on playtest data, market trends, and publisher feedback to maximize performance. Monetized through rewarded ads & IAPs while balancing user experience with revenue generation.
Game Developer / Developer (IoT project mentioned)
January 1, 2019 - January 1, 2021Built and prototyped an IoT automatic door opener controlled via voice commands when hands-free access was needed. Integrated hardware components including Arduino Uno with a voice recognition module, ESP8266 WiFi shield for remote activation, and a relay circuit for safe low-voltage door lock control. Developed custom voice profiles for specific command phrases and added fail-safes such as manual overrides and voice command timeouts.
Computer Engineer at Umay Müz e Tasarım ve Teknoloji
October 1, 2018 - January 1, 2020Collaborated with cross-functional teams to design immersive VR experiences, ensuring historical accuracy and engaging storytelling. Optimized 3D models and environments to achieve smooth performance across multiple VR platforms.
Computer Engineer at CVM Cogra fi Veri Modelleme
January 1, 2017 - September 1, 2018Developed a cross-platform web and mobile application for municipal cleaning services using JavaScript, ExtJS, and Unity. Integrated spatial data processing with PostgreSQL to enable efficient route optimization and service tracking. Collaborated with local government stakeholders to ensure compliance with municipal regulations and user needs. Delivered a scalable solution improving operational efficiency and public service transparency.
Computer Engineer at TÜBİTAK Research Assistant
September 1, 2015 - September 1, 2016Developed an innovative motion-controlled therapy system that combines MYO armband, Kinect, and mobile sensors to transform exercises into engaging games. Designed biofeedback mechanisms translating patient movements into real-time game interactions to improve treatment adherence. Collected and analyzed patient performance data iteratively to improve effectiveness and enjoyment. Mentored undergraduate students on Unity, C#, and game design principles via workshops, created evaluation rubrics, and conducted code reviews.
Entrepreneur - Game Developer at Red Brick (AR Drum Kit concept referenced)
January 1, 2015 - January 1, 2021Built an AR drum kit enabling drummers to practice anywhere by turning surfaces into virtual drum kits using Unity and Vuforia, initially using book textures as markers for tracking. Expanded to a portable drum set including kick, toms, and cymbals optimized for mobile performance. Implemented physics-based sound triggering with realistic bounce effects. Marker-based AR approach reduced equipment needs; users could activate using just a phone and textured surfaces. Designed a mobile-first, low-latency audio UX for Android/iOS musicians with adjustable kit positioning.
Education
Bachelor of Science - Computer Engineering at Izmir Ekonomi Universitesi
January 1, 2009 - January 1, 2014Game Development Option Program at Izmir Ekonomi Universitesi
January 1, 2013 - January 1, 2014Qualifications
Industry Experience
Gaming, Software & Internet, Education, Computers & Electronics
Skills
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