Tharik Mohammed Ehaya S
I’m a Senior 3D Environment Artist specializing in lighting and look development, and I’ve been building high-quality real-time and cinematic visuals for over 10 years.
About
I’m a Senior 3D Environment Artist specializing in lighting and look development, and I’ve been building high-quality real-time and cinematic visuals for over 10 years. My work focuses on world building, modular asset creation, and creating the right mood through advanced shading and lighting—whether I’m delivering hero moments or supporting background work.
I’m comfortable bridging art and technical production by owning pipelines end-to-end, collaborating with art direction and multi-discipline teams, and troubleshooting scene and performance challenges to ship AAA content. I’ve worked across games, feature animation, and architectural visualization—using industry tools like Unreal Engine, Houdini (Solaris/Karma), Blender, ZBrush, and Substance Painter, while keeping projects aligned with creative milestones and production schedules.
- 13 years' experience
- Joined November 2026
Skills· 11
Languages
- EnglishFluent
- GermanIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Real Estate & Construction
Work experience· 7 roles
Owned level art and contributed to world building across multiple areas. Created 3D set assemblies, assets, and cinematic lighting for high-end CGI production. Collaborated with art direction and production to hit creative milestones using Jira.
Contributed to the animated feature “The Last Whale Singer”. Created 3D set assemblies, assets, and cinematic lighting for high-end CGI production. Did look development and shading for hero and background elements, and supported layout, set dressing, and scene troubleshooting with pipeline teams.
Shipped “The Lord of the Rings: Gollum” across PS5, PS4, Xbox One, and Xbox Series X. Led end-to-end environment creation from blockout through polished levels and lighting. Optimized assets and levels for performance inside a proprietary game engine and collaborated with art direction and production using Jira to meet creative milestones.
Certifications and awards
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