Tharik Mohammed Ehaya S

Available to hire

I’m a Senior 3D Environment Artist specializing in lighting and look development, and I’ve been building high-quality real-time and cinematic visuals for over 10 years.

About

I’m a Senior 3D Environment Artist specializing in lighting and look development, and I’ve been building high-quality real-time and cinematic visuals for over 10 years. My work focuses on world building, modular asset creation, and creating the right mood through advanced shading and lighting—whether I’m delivering hero moments or supporting background work.

I’m comfortable bridging art and technical production by owning pipelines end-to-end, collaborating with art direction and multi-discipline teams, and troubleshooting scene and performance challenges to ship AAA content. I’ve worked across games, feature animation, and architectural visualization—using industry tools like Unreal Engine, Houdini (Solaris/Karma), Blender, ZBrush, and Substance Painter, while keeping projects aligned with creative milestones and production schedules.

  • 13 years' experience
  • Joined November 2026

Languages

  • EnglishFluent
  • GermanIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Real Estate & Construction

Work experience· 7 roles

3D Environment Environment Artist / Lighting Artist · Querio Media Studio / Essential Studio - Poland (remote)Jan 2026 – Oct 2026 · 10 mos

Owned level art and contributed to world building across multiple areas. Created 3D set assemblies, assets, and cinematic lighting for high-end CGI production. Collaborated with art direction and production to hit creative milestones using Jira.

Senior 3D Generalist / Lighting Artist · Telescope Animation Studios GmbH - Hamburg, GermanyAug 2023 – Dec 2024 · 1 yr 5 mos

Contributed to the animated feature “The Last Whale Singer”. Created 3D set assemblies, assets, and cinematic lighting for high-end CGI production. Did look development and shading for hero and background elements, and supported layout, set dressing, and scene troubleshooting with pipeline teams.

Senior 3D Artist · Daedalic Entertainment GmbH - Hamburg, GermanyJan 2021 – Jul 2023 · 2 yrs 7 mos

Shipped “The Lord of the Rings: Gollum” across PS5, PS4, Xbox One, and Xbox Series X. Led end-to-end environment creation from blockout through polished levels and lighting. Optimized assets and levels for performance inside a proprietary game engine and collaborated with art direction and production using Jira to meet creative milestones.

Senior 3D Render Artist · Building Architectural Visualization - Otterndorf, GermanySep 2019 – Jan 2021 · 1 yr 5 mos
Senior 3D Visualizer / Render Artist · 0932 Design Consultants - SingaporeSep 2017 – Aug 2019 · 2 yrs
3D Rendering Artist · Visual media work Pte Ltd - SingaporeApr 2013 – Aug 2017 · 4 yrs 5 mos
3D Visualizer & Interior Designer · Image Creative Design - SingaporeMay 2012 – Apr 2013 · 1 yr

Certifications and awards

B.Sc. IT (Bachelor of Computer Applications)2030 – 2026
Higher Diploma in Animation (HDA)2030 – 2026

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