Available to hire
Senior Unity developer with 7+ years shipping mobile games at scale. Sole developer behind Tower Conquest (20M+ installs, 4.4★, 191K reviews) and core multiplayer engineer on Battle Stars (10M+ installs, 12-player real-time). Worked on Pac-Man (Bandai Namco), led a 3-dev team on Cricket Gangsta (10M+ installs).
Available for: Unity gameplay & multiplayer contracts, mobile optimization, publisher-ready prototypes, and architecture/performance consulting. Comfortable with long-term part-time engagements and remote work across timezones.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Senior Game Developer at SuperGaming
August 1, 2024 - PresentLeading Unity development of an in-development idle cricket game featuring card collection mechanics and LiveOps systems. Drove 18% retention lift in Tower Conquest (~10K DAU) by shipping iterative FTUE experiments across multiple releases, optimizing tutorial flow and early-game progression. Pioneered Claude Code workflows for an 8-member Unity team, including CLAUDE.md conventions, Unity-specific code-generation templates, and cost-efficient prompting practices.
Senior Game Developer at Creative Monkey Games and Technologies Pvt. Ltd
August 1, 2023 - August 1, 2024Led team of 3 developers on Cricket Gangsta, owning performance optimization and gameplay feature delivery across release cycles. Architected Dynamic Ball Path System and predictive AI Fielding logic to enhance gameplay realism and tactical depth. Refactored core game systems applying SOLID principles and design patterns, improving codebase scalability and feature velocity.
Game Developer at SuperGaming
August 1, 2020 - August 1, 2023Implemented multiplayer character controller for Battle Stars supporting 12-player real-time matches. Sole developer on Tower Conquest, growing DAUs by 15% and ad revenue by 70% through LiveOps cadence and monetization optimization. Built core multiplayer gameplay systems for Tower Conquest: Metaverse Edition (Web3 title that drove 100K+ signups). Migrated existing game from async to real-time PvP using authoritative server architecture, eliminating client-side cheat vectors. Developed hyper-casual titles for SuperParty platform under rapid prototyping cycles. Integrated analytics and A/B testing frameworks across multiple titles, enabling data-driven feature and monetization decisions. Built shared Async API interface used across multiple games, reducing ANR crash rates. Optimized cold-start load times by 60% in Pac-Man and Tower Conquest through asset and bundle restructuring.
Game Developer, Co-Founder at Aktzin Technologies Pvt. Ltd
March 1, 2019 - July 1, 2020Co-founded studio; built 20+ Unity prototypes end-to-end including gameplay, 3D modeling, and animation in Blender. Achieved publisher CPI benchmarks on 5 titles and D1 retention benchmarks on 2 during external testing cycles with hyper-casual publishers.
Android Developer at Riafy Technologies Pvt. Ltd
June 1, 2018 - February 1, 2019Developed Android apps end-to-end as early adopter of Play Store Dynamic Delivery, reducing APK size by 50%.
Senior Game Developer at Creative Monkey Games and Technologies
August 1, 2023 - August 1, 2024Acted as technical lead for a 3-developer team on Cricket Gangsta (10M+ installs, 4.2 stars), owning performance optimization and gameplay feature delivery. Architected procedural trajectory generation for ball physics and predictive AI for fielder positioning using state machines. Refactored core game systems using SOLID principles to improve scalability and feature velocity.
Co-Founder & Game Developer at Aktzin Technologies
March 1, 2019 - July 1, 2020Co-founded a 2-person studio; delivered end-to-end Unity development, 3D modeling and environment animation in Blender, and publisher submissions. Built 10–12 hyper-casual prototypes; achieved publisher CPI benchmarks on 5 titles and D1 retention benchmarks on 2 titles with Voodoo, Kwalee, ZPlay, Azur Games.
Education
B.Tech in Computer Science at Mahatma Gandhi University
August 1, 2014 - June 1, 2018B.Tech in Computer Science at Mahatma Gandhi University
August 1, 2014 - June 30, 2018B.Tech in Computer Science at Mahatma Gandhi University
August 1, 2014 - June 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Kochi today.