Noam Weiss

Available to hire

I’m Noam, a Unity game programmer with 13 years of experience building games across desktop, console, and mobile.

About

I’m Noam, a Unity game programmer with 13 years of experience building games across desktop, console, and mobile. I specialize in gameplay systems, AI, and performance optimization, with solid C# knowledge and experience with characters, cameras, input, UI, AI, networking, tools, optimization, and more. Familiar with Perforce/Git(hub)/Svn/Diversion, Jira/Trello.

I love tackling tough technical challenges at any stage of development and collaborating with artists, designers, and engineers to create engaging experiences. I’m always eager to learn new tools and techniques and to contribute directly to entertaining, innovative games.

  • 12 years' experience
  • Joined April 2026

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 5 roles

Unity Engineer · E-Line Media, LLCJan 2019 – Jan 2026 · 7 yrs 1 mo

-Created gameplay systems for interaction, content unlocks, minimap, and more -Implemented a new workflow for massive amounts of fish and corals using the Job System and compute shaders -Supported artist/designer tools and post-launch content updates (Photo Mode, activities, and Dive-In Theater) -Drove performance optimization, and platform fixes to meet mobile constraints, on Beyond Blue -Prototyped VR character movement and interaction -Prototyped for other projects, including character controls, animation, avatar swapping, floor visibility, stealth/detection, world map, mini-games, and stylized cutscenes -Contributed to Endstar from Endless Studios with ranged combat improvements, object pooling, and some camera and gameplay fixes

Unity Content Developer · Udacity, Inc.Mar 2017 – Jul 2018 · 1 yr 5 mos

-Created Unity simulators from Asset Store environments -Implemented code-driven movement controls and networked with Python clients for Robotic and Flying Car Nanodegree programs -Collaborated with subject experts to design and test experiences that reinforce course concepts

Lead Engineer · PigDog Games, LLCJul 2016 – Nov 2018 · 2 yrs 5 mos

-Prototyped and developed gameplay, controls, networking, UI (code), inventory, equipment, and more for The Misfits (3rd person arena shooter) -Collaborated with art/animation/design and created tools to add game modes, pickups, and character and weapon presets -Integrated Steamworks networking, inventory, chat, and storefront -Managed Perforce versioning and project organization

Independent Programmer · IndependentJul 2013 – Jan 2015 · 1 yr 7 mos
Unity Engineer · Rocketeer Games, LLCJul 2013 – Jan 2017 · 3 yrs 7 mos

Education

BS in Game Art and Design · Art Institute of California, Sacramento2009 – 2013

Hire Noam Weiss today

Post a job and invite Noam, or contact them directly. No hidden commission.

Post a job