Noam Weiss
I’m Noam, a Unity game programmer with 13 years of experience building games across desktop, console, and mobile.
About
I’m Noam, a Unity game programmer with 13 years of experience building games across desktop, console, and mobile. I specialize in gameplay systems, AI, and performance optimization, with solid C# knowledge and experience with characters, cameras, input, UI, AI, networking, tools, optimization, and more. Familiar with Perforce/Git(hub)/Svn/Diversion, Jira/Trello.
I love tackling tough technical challenges at any stage of development and collaborating with artists, designers, and engineers to create engaging experiences. I’m always eager to learn new tools and techniques and to contribute directly to entertaining, innovative games.
- 12 years' experience
- Joined April 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Mesa, United States
Work experience· 5 roles
-Created gameplay systems for interaction, content unlocks, minimap, and more -Implemented a new workflow for massive amounts of fish and corals using the Job System and compute shaders -Supported artist/designer tools and post-launch content updates (Photo Mode, activities, and Dive-In Theater) -Drove performance optimization, and platform fixes to meet mobile constraints, on Beyond Blue -Prototyped VR character movement and interaction -Prototyped for other projects, including character controls, animation, avatar swapping, floor visibility, stealth/detection, world map, mini-games, and stylized cutscenes -Contributed to Endstar from Endless Studios with ranged combat improvements, object pooling, and some camera and gameplay fixes
-Created Unity simulators from Asset Store environments -Implemented code-driven movement controls and networked with Python clients for Robotic and Flying Car Nanodegree programs -Collaborated with subject experts to design and test experiences that reinforce course concepts
-Prototyped and developed gameplay, controls, networking, UI (code), inventory, equipment, and more for The Misfits (3rd person arena shooter) -Collaborated with art/animation/design and created tools to add game modes, pickups, and character and weapon presets -Integrated Steamworks networking, inventory, chat, and storefront -Managed Perforce versioning and project organization
Education
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