Hi,
I am a senior 3D artist and CG generalist with extensive hands-on experience delivering high-end imagery, film, and real-time content across products and architecture for competitions, marketing, advertising, print and digital.
I have a strong background in environment creation, look development, lighting, rendering, and real-time workflows, with proven ability to take images, shots, and sequences from concept through to final delivery.
I look forward to working with you!
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Flare is a luxury residential development defined by its sculptural twin-tower form and expressive use of light and geometry. The project required a series of high-end CG images and film sequences to communicate the architectural intent and lifestyle positioning of the building.
On this project, I worked as a senior 3D artist and CG supervisor, responsible for producing and overseeing the core CG content across both imagery and film. My role included look development, 3D scene development, lighting, material definition, tracking, rendering, compositing and grading, with a focus on achieving a polished, cinematic finish while retaining architectural clarity. I was directly involved in the creation of key hero shots, from large-scale skyline views through to detailed interior moments, and supervised the wider CG and post-production workflow to ensure consistency across all outputs.
The work blended fully CG environments with live-action elements, requiring close attention to scale, lighting continuity, and integration in post.
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