Hi, I am a senior 3D artist and CG generalist with extensive hands-on experience delivering high-end imagery, film, and real-time content across products and architecture for competitions, marketing, advertising, print and digital. I have a strong background in environment creation, look development, lighting, rendering, and real-time workflows, with proven ability to take images, shots, and sequences from concept through to final delivery. I look forward to working with you!

Joshua Newman

Hi, I am a senior 3D artist and CG generalist with extensive hands-on experience delivering high-end imagery, film, and real-time content across products and architecture for competitions, marketing, advertising, print and digital. I have a strong background in environment creation, look development, lighting, rendering, and real-time workflows, with proven ability to take images, shots, and sequences from concept through to final delivery. I look forward to working with you!

Available to hire

Hi,

I am a senior 3D artist and CG generalist with extensive hands-on experience delivering high-end imagery, film, and real-time content across products and architecture for competitions, marketing, advertising, print and digital.
I have a strong background in environment creation, look development, lighting, rendering, and real-time workflows, with proven ability to take images, shots, and sequences from concept through to final delivery.

I look forward to working with you!

See more

Language

English
Fluent

Work Experience

Senior 3D Artist / CG Generalist at Minmud
January 1, 2013 - Present
CG Production: Delivered high-end CG imagery, animation, and real-time content across architecture, film, and immersive projects. Led look development, lighting, shading, rendering, and shot workflows; built and optimized complex scene setups and production pipelines; created Unreal Engine environments for real-time visualization and virtual production; collaborated with artists, supervisors, and producers; mentored junior artists and freelancers. Notable projects and clients included Flare – Property Marketing Film and The Australian War Memorial CG sequences, with additional collaborations for ARRI Cameras, Asahi Super Dry campaigns, and ARRI showpieces.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Real Estate & Construction
    paper Flare

    Flare is a luxury residential development defined by its sculptural twin-tower form and expressive use of light and geometry. The project required a series of high-end CG images and film sequences to communicate the architectural intent and lifestyle positioning of the building.
    On this project, I worked as a senior 3D artist and CG supervisor, responsible for producing and overseeing the core CG content across both imagery and film. My role included look development, 3D scene development, lighting, material definition, tracking, rendering, compositing and grading, with a focus on achieving a polished, cinematic finish while retaining architectural clarity. I was directly involved in the creation of key hero shots, from large-scale skyline views through to detailed interior moments, and supervised the wider CG and post-production workflow to ensure consistency across all outputs.
    The work blended fully CG environments with live-action elements, requiring close attention to scale, lighting continuity, and integration in post.

    http://www.vimeo.com/minmud/flare