I’m a lead/senior character animator with over 19 years of experience across video games, VFX, animated features, TV commercials, music videos, cinematics, and robotics. I’ve collaborated with major studios such as Ubisoft, CyberConnect2, Illumination, Mikros Animation, MPC, Cinesite, and BUF to deliver both realistic and stylized animation for live-action and CG features. I excel at leading animation production and coordinating with designers, engineers, and technical artists in real-time pipelines, contributing to projects from AAA games to feature films. Based in Vigo, I enjoy mentoring teams and pushing creative boundaries through cross-disciplinary collaboration and hands-on pipeline work.
In my career I’ve worked on high-profile titles and films, from PUBG-style mobile gameplay animation to cinematic sequences for animated features, always aiming for efficiency, storytelling, and character performance. I’m passionate about teaching, problem-solving, and delivering polished animation that serves the project’s vision.
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