I'm a lead/senior character animator with over 19 years of experience across video games, VFX, animated features, TV commercials, music videos, cinematics, and robotics. I've collaborated with major studios such as Ubisoft, CyberConnect2, Illumination, Mikros Animation, MPC, Cinesite, and BUF to deliver both realistic and stylized animation for live-action and CG features. I excel at leading animation production and coordinating with designers, engineers, and technical artists in real-time pipelines, contributing to projects from AAA games to feature films. Based in Vigo, I enjoy mentoring teams and pushing creative boundaries through cross-disciplinary collaboration and hands-on pipeline work. In my career I’ve worked on high-profile titles and films, from PUBG-style mobile gameplay animation to cinematic sequences for animated features, always aiming for efficiency, storytelling, and character performance. I’m passionate about teaching, problem-solving, and delivering polished animation that serves the project’s vision.

Thierry Noguera

I'm a lead/senior character animator with over 19 years of experience across video games, VFX, animated features, TV commercials, music videos, cinematics, and robotics. I've collaborated with major studios such as Ubisoft, CyberConnect2, Illumination, Mikros Animation, MPC, Cinesite, and BUF to deliver both realistic and stylized animation for live-action and CG features. I excel at leading animation production and coordinating with designers, engineers, and technical artists in real-time pipelines, contributing to projects from AAA games to feature films. Based in Vigo, I enjoy mentoring teams and pushing creative boundaries through cross-disciplinary collaboration and hands-on pipeline work. In my career I’ve worked on high-profile titles and films, from PUBG-style mobile gameplay animation to cinematic sequences for animated features, always aiming for efficiency, storytelling, and character performance. I’m passionate about teaching, problem-solving, and delivering polished animation that serves the project’s vision.

Available to hire

I’m a lead/senior character animator with over 19 years of experience across video games, VFX, animated features, TV commercials, music videos, cinematics, and robotics. I’ve collaborated with major studios such as Ubisoft, CyberConnect2, Illumination, Mikros Animation, MPC, Cinesite, and BUF to deliver both realistic and stylized animation for live-action and CG features. I excel at leading animation production and coordinating with designers, engineers, and technical artists in real-time pipelines, contributing to projects from AAA games to feature films. Based in Vigo, I enjoy mentoring teams and pushing creative boundaries through cross-disciplinary collaboration and hands-on pipeline work.

In my career I’ve worked on high-profile titles and films, from PUBG-style mobile gameplay animation to cinematic sequences for animated features, always aiming for efficiency, storytelling, and character performance. I’m passionate about teaching, problem-solving, and delivering polished animation that serves the project’s vision.

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Language

French
Fluent
English
Fluent
Spanish; Castilian
Beginner

Work Experience

Lead Animator at Mon Co
January 1, 2024 - Present
Lead animator for the mobile game Warden's Ascend. Created gameplay and cinematic animations and supervised animation.
Senior Character Animator at Mikros, Montreal, Canada
January 1, 2021 - December 31, 2021
Animation of the main characters (dogs and humans). Feature Film: Paw Patrol.
Senior Character Animator at CyberConnect2, Montreal, Canada
January 1, 2018 - December 31, 2020
Gameplay and cinematic animation for Dragon Ball Z: Kakarot and Demon Slayer.
Senior Character Animator at Mikros, Montreal, Canada
January 1, 2017 - December 31, 2018
Monster and animal animation for VFX movies The Predator, Godzilla.
Senior Animator at Ubisoft, Da Nang, Vietnam
February 1, 2022 - April 30, 2024
Worked on gameplay systems and internal prototypes, including Rabbids Universe and Rabbids Multiverse; contributed to prototyping and animation features across titles.
Senior Character Animator at Cinesite, Montréal, Canada
January 1, 2016 - December 31, 2017
Animation of main characters for feature films; contributed to shot work and character performance.
Senior Character Animator at Team To, Valence, France
January 1, 2015 - December 31, 2015
Animation of main characters (keyframes and motion capture); collaborated with directors to refine performances.
Character Animator at Letsoya, Paris, France
January 1, 2013 - December 31, 2013
Animation of main characters (keyframes and motion capture); contributed to character performances for TV/film projects.
Character Animator at Illumination, Paris, France
January 1, 2011 - December 31, 2012
Animation of main characters; feature film work (The Lorax) and related sequences.
Character Animator at BUF, Paris, France
January 1, 2007 - December 31, 2010
Animation of main characters (keyframes and rotoscoping); contributed to early character animation pipelines.

Education

Certificate - Game Animation at Animate (I animate), USA
January 1, 2020 - March 16, 2026
Certificate - Character Animation at Gobelins, France
June 1, 2010 - August 1, 2010
Certificate - Character Animation at Gobelins, France
June 1, 2008 - August 1, 2008
Certificate - VFX and Animation at ART FX, France
January 1, 2005 - December 31, 2007
Animation Instructor at IIM, France
January 1, 2020 - March 16, 2026
Certificate in Game Animation at I Animate, USA
January 1, 2020 - March 16, 2026
Certificate in Character Animation and 3D Animation at Gobelin's Paris
January 1, 2010 - December 31, 2010
Associate's Degree in Multimedia & Communication Networks at DUT/SSR Toulouse
January 1, 2002 - December 31, 2004

Qualifications

Animation Instructor
January 1, 2020 - March 16, 2026
Certificate - Character Animation (Gobelins)
June 1, 2010 - August 1, 2010
Certificate - Character Animation (Gobelins)
June 1, 2008 - August 1, 2008
Certificate - VFX and Animation (ART FX)
January 1, 2005 - December 31, 2007
Character Animation Certification - Gobelin Paris
January 1, 2010 - December 31, 2010
Multimedia & Communication Networks Certification - Toulouse
January 1, 2002 - December 31, 2004

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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