Hi, I’m Thomas R. O’Neal II, a self-taught 3D artist with 15+ years of hands-on modeling, environment building, and real-time pipeline experience. I specialize in Unreal Engine 5 environment art, modular asset systems, and PBR texturing workflows using Blender, Maya, ZBrush, and Substance Painter. I’m a U.S. Air Force veteran who thrives under pressure and embraces disciplined, adaptable collaboration. I recently completed a formal Game Development degree (2025) and am actively exploring ways to integrate generative AI into production pipelines. I’ve shipped real products, including CreatorSEOtool.com, via AI-assisted development.
Beyond 3D art, I’ve built and deployed web applications, managed version control with Git and Plastic SCM, and designed scalable pipelines for asset creation. I enjoy cross-disciplinary work—from concept ideation and mood boarding with AI to end-to-end production—always keeping traditional modeling workflows at the core.
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Spectre Quick Scene Setup lets you set up a full professional lighting rig, camera, backdrop, render settings, and color management in a single click. Choose from 6 presets — Studio, Cinematic, Product Shot, Neon/Cyberpunk, Outdoor, and Dramatic. You can also add volumetric fog, control denoising, and set your resolution all from the same panel.
Spectre Quick Materials gives you 50+ physically accurate PBR materials across 9 categories — automotive paints, metals, glass, wood, fabric, leather, skin, emissives, and more. All procedural, no textures needed. Search by name, apply in one click, or add as a new slot without touching your existing materials.
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