Hi, I’m Thomas R. O'Neal II, a self-taught 3D artist with 15+ years of hands-on modeling, environment building, and real-time pipeline experience. I specialize in Unreal Engine 5 environment art, modular asset systems, and PBR texturing workflows using Blender, Maya, ZBrush, and Substance Painter. I’m a U.S. Air Force veteran who thrives under pressure and embraces disciplined, adaptable collaboration. I recently completed a formal Game Development degree (2025) and am actively exploring ways to integrate generative AI into production pipelines. I’ve shipped real products, including CreatorSEOtool.com, via AI-assisted development. Beyond 3D art, I’ve built and deployed web applications, managed version control with Git and Plastic SCM, and designed scalable pipelines for asset creation. I enjoy cross-disciplinary work—from concept ideation and mood boarding with AI to end-to-end production—always keeping traditional modeling workflows at the core.

Thomas R O'Neal II

Hi, I’m Thomas R. O'Neal II, a self-taught 3D artist with 15+ years of hands-on modeling, environment building, and real-time pipeline experience. I specialize in Unreal Engine 5 environment art, modular asset systems, and PBR texturing workflows using Blender, Maya, ZBrush, and Substance Painter. I’m a U.S. Air Force veteran who thrives under pressure and embraces disciplined, adaptable collaboration. I recently completed a formal Game Development degree (2025) and am actively exploring ways to integrate generative AI into production pipelines. I’ve shipped real products, including CreatorSEOtool.com, via AI-assisted development. Beyond 3D art, I’ve built and deployed web applications, managed version control with Git and Plastic SCM, and designed scalable pipelines for asset creation. I enjoy cross-disciplinary work—from concept ideation and mood boarding with AI to end-to-end production—always keeping traditional modeling workflows at the core.

Available to hire

Hi, I’m Thomas R. O’Neal II, a self-taught 3D artist with 15+ years of hands-on modeling, environment building, and real-time pipeline experience. I specialize in Unreal Engine 5 environment art, modular asset systems, and PBR texturing workflows using Blender, Maya, ZBrush, and Substance Painter. I’m a U.S. Air Force veteran who thrives under pressure and embraces disciplined, adaptable collaboration. I recently completed a formal Game Development degree (2025) and am actively exploring ways to integrate generative AI into production pipelines. I’ve shipped real products, including CreatorSEOtool.com, via AI-assisted development.

Beyond 3D art, I’ve built and deployed web applications, managed version control with Git and Plastic SCM, and designed scalable pipelines for asset creation. I enjoy cross-disciplinary work—from concept ideation and mood boarding with AI to end-to-end production—always keeping traditional modeling workflows at the core.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Technical Artist / 3D Artist at Freelance & Independent Projects
January 1, 2022 - Present
Built modular Unreal Engine 5 environments (terrain, architecture, props) optimized for real-time performance with clean LOD and draw call budgets. Developed full PBR material pipelines in Substance Painter for reusable modular asset libraries. Created photorealistic and stylized environments with Blender and Maya, maintaining clean topology and UV workflows. Integrated generative AI tools for concept generation and mood boarding to accelerate early-stage iteration while keeping final asset production in traditional modeling workflows. Managed asset versioning with Git and Plastic SCM across multi-asset projects.
Route Collector at Capital Games LLC
September 1, 2019 - February 28, 2022
Managed service routes and preventive maintenance for arcade and skill-based gaming machines; maintained detailed revenue reconciliation records.
Installer / Custom Electronics Specialist at Wireless/Mobile Communications of America · Autotech · Geek Squad
January 1, 2006 - December 31, 2019
Installed and configured radio systems, lightbars, camera rigs, and emergency electronics for law enforcement, commercial, and marine vehicle fleets. Designed custom wiring solutions across diverse vehicle platforms; diagnosed and repaired PC hardware and software.
Security Forces at United States Air Force
December 1, 2006 - December 1, 2012
Conducted 180+ armed patrol operations in high-risk environments; coordinated base defense and coalition support. Trained in anti-terrorism, emergency response, and operational decision-making under pressure.

Education

High School Diploma at Sanderson High School
January 1, 2006 - December 31, 2006
Associate of Science — Game Development at Wake Technical Community College
September 1, 2022 - July 1, 2025

Qualifications

Technical Art Certification
January 11, 2030 - April 6, 2026
Level Design Certification
January 11, 2030 - April 6, 2026
IBM Soft Skills Certification
January 11, 2030 - April 6, 2026

Industry Experience

Gaming, Computers & Electronics, Telecommunications, Retail, Transportation & Logistics, Media & Entertainment, Software & Internet
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