I’m Tijana Murgaški, a sound designer and audio professional with a strong background in professional sound work across games, film and theatre. From my academic training in dramatic arts and hands-on work with various audio tools, I focus on crafting clean, purposeful audio that supports storytelling and gameplay. I’ve contributed to both interactive and media projects - designing and implementing SFX, dialogue, Foley, UI audio, and overall audio integration while keeping documentation organized and production timelines moving. I also provide live-production sound design and film/TV sound editing and Foley, collaborating closely with production teams and adjusting work through evaluation and fast R&D iterations.…

Tijana Murgaski

I’m Tijana Murgaški, a sound designer and audio professional with a strong background in professional sound work across games, film and theatre. From my academic training in dramatic arts and hands-on work with various audio tools, I focus on crafting clean, purposeful audio that supports storytelling and gameplay. I’ve contributed to both interactive and media projects - designing and implementing SFX, dialogue, Foley, UI audio, and overall audio integration while keeping documentation organized and production timelines moving. I also provide live-production sound design and film/TV sound editing and Foley, collaborating closely with production teams and adjusting work through evaluation and fast R&D iterations.…

Available to hire

I’m Tijana Murgaški, a sound designer and audio professional with a strong background in professional sound work across games, film and theatre. From my academic training in dramatic arts and hands-on work with various audio tools, I focus on crafting clean, purposeful audio that supports storytelling and gameplay.

I’ve contributed to both interactive and media projects - designing and implementing SFX, dialogue, Foley, UI audio, and overall audio integration while keeping documentation organized and production timelines moving. I also provide live-production sound design and film/TV sound editing and Foley, collaborating closely with production teams and adjusting work through evaluation and fast R&D iterations.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Advanced
Serbian
Fluent

Work Experience

Audio Producer / Sound Designer (Game Audio Integration) at Unity / FMOD audio implementation (in-house projects)
January 1, 2017 - January 1, 2021
Owned the full audio pipeline for game projects: from defining an audio concept and direction, through implementation, testing, and final polish. Designed and implemented SFX, Foley, and UI audio across multiple mobile titles, including “My Talking Tom Friends,” “Talking Tom 2,” “My Talking Hank: Islands,” “Mythic Legends,” and “Vampiro.” Implemented and iterated audio in Unity and FMOD across projects, collaborating with developers on custom audio solutions and specifying technical requirements. Maintained audio documentation in Confluence covering project structure, implementation workflows, and asset organization. Evaluated and improved audio across live titles and fast-paced R&D prototypes, adapting existing assets and creating new audio as needed.
Sound Editor / Foley Artist at Loudness Films
January 1, 2013 - January 1, 2017
Edited sound effects, ambience, and dialogue across feature film and television productions. Performed and edited Foley and created original sound effects and textures to support picture, contributing to the final audio mix and overall sound design quality.
Senior Sound Designer at Loudness Films
January 1, 2013 - January 1, 2021
Led sound design for licensed live productions, covering the full process from audio concept to final delivery. Created and edited SFX and recorded and edited dialogue for multiple international IPs, supporting demanding production schedules. Delivered audio across productions and collaborated closely with production teams to ensure accurate and consistent sound outcomes.

Education

M.A. (Music Production / Sound Design) at Academy of Dramatic Arts, University of Belgrade
January 1, 2006 - January 1, 2013
Music education (Piano / Vocal, Pro tools related training) at Music School Kosta Manojlović
January 1, 2002 - January 1, 2006
Music education (Piano / Vocal) at Music School Kosta Manojlović
January 1, 2004 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner

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