I’m a 3D Character Artist and 3D Environment Artist based in Santiago, Chile, with strong experience in sculpting, retopology, texturing, rigging, and rendering for games and animation. I also enjoy bridging art and production by using tools like ZBrush, Maya, Substance Painter, and Unreal Engine to turn concepts into polished, playable visuals.
In addition to my character and environment work, I bring a solid background in level design. I’ve contributed to videogames such as Clash: Artifacts of Chaos, The Eternal Cylinder, and Rock of Ages III, and in my recent roles I’ve also worked on end-to-end Unreal Engine 4 composition. I’m passionate about creating detailed worlds and gameplay-friendly layouts, and I love collaborating with teams to ship strong experiences.