Tom Jiménez

Available to hire

I’m a 3D Character Artist and 3D Environment Artist based in Santiago, Chile, with strong experience in sculpting, retopology, texturing, rigging, and rendering for games and animation.

About

I’m a 3D Character Artist and 3D Environment Artist based in Santiago, Chile, with strong experience in sculpting, retopology, texturing, rigging, and rendering for games and animation. I also enjoy bridging art and production by using tools like ZBrush, Maya, Substance Painter, and Unreal Engine to turn concepts into polished, playable visuals.

In addition to my character and environment work, I bring a solid background in level design. I’ve contributed to videogames such as Clash: Artifacts of Chaos, The Eternal Cylinder, and Rock of Ages III, and in my recent roles I’ve also worked on end-to-end Unreal Engine 4 composition. I’m passionate about creating detailed worlds and gameplay-friendly layouts, and I love collaborating with teams to ship strong experiences.

  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 4

Personal work. I was responsible for the complete 3D character pipeline, from interpreting the initial concept art to delivering a fully optimized, game-ready asset. You can find additional renders on my ArtStation profile: https://www.twine.net/signin Sculpted on Zbrush, textured on Substance Painter and rendered on Arnold in Maya

  • 3D Designer
  • 3D Modeler
  • Game Designer
  • +1

Giant boss character for Clash: Artifacts of Chaos. I was responsible for the complete 3D character pipeline, from interpreting the initial concept art to delivering a fully optimized, game-ready asset. You can find additional renders on my ArtStation profile: https://www.artstation.com/tomwoz Sculpted on Zbrush, textured on Substance Painter and rendered on Unreal Engine 5. https://vimeo.com/574147766?fl=pl&fe=vl

  • 3D Designer
  • 3D Modeler
  • Game Designer
  • +1

Character for Clash: Artifacts of Chaos. I was responsible for the complete 3D character pipeline, from interpreting the initial concept art to delivering a fully optimized, game-ready asset. You can find additional renders on my ArtStation profile: https://www.artstation.com/tomwoz Sculpted on Zbrush, textured on Substance Painter and rendered on Marmoset Toolbag 4. https://vimeo.com/705512284?fl=pl&fe=vl

  • 3D Designer
  • 3D Modeler
  • Game Designer
  • +1

Secret boss character for Clash: Artifacts of Chaos. I was responsible for the complete 3D character pipeline, from interpreting the initial concept art to delivering a fully optimized, game-ready asset. You can find additional renders on my ArtStation profile: https://www.artstation.com/tomwoz Sculpted on Zbrush, textured on Substance Painter and rendered on Unreal Engine 5. https://vimeo.com/853137347?fl=pl&fe=vl

  • 3D Designer
  • 3D Modeler
  • Game Designer
  • +1

Work experience

3D Artist / Level Designer · ACE TeamJul 2020 – Present · 6 yrs 5 mos
Junior Environment ArtistJul 2019 – Jul 2020 · 1 yr 1 mo
Lead 3D Artist · WeDisruptOnlineAug 2018 – Jul 2019 · 1 yr

Worked for multiple clients performing 3D modeling for characters and environments, character rigging, and character animation. Completed final composition inside Unreal Engine 4 and supported multimedia deliverables including sound and video post-production. Also contributed to musical composition as part of client projects.

Education

Licenciatura, Animación Digital 3D · Universidad Gabriela Mistral2013 – 2018

Hire Tom Jiménez today

Post a job and invite Tom, or contact them directly. No hidden commission.

Post a job