I am a creative 3D Animator with a passion for bringing digital worlds to life. Skilled in modeling, rigging, and animation across film, games, and immersive media. Experienced in blending technical precision with artistic storytelling to craft cinematic visuals and engaging character performances. Proficient in industry-standard tools such as Maya, Blender, and Unreal Engine, with a strong eye for detail in lighting, textures, and motion. Dedicated to pushing the boundaries of visual storytelling and collaborating with teams to deliver memorable experiences."

Tom Kis

I am a creative 3D Animator with a passion for bringing digital worlds to life. Skilled in modeling, rigging, and animation across film, games, and immersive media. Experienced in blending technical precision with artistic storytelling to craft cinematic visuals and engaging character performances. Proficient in industry-standard tools such as Maya, Blender, and Unreal Engine, with a strong eye for detail in lighting, textures, and motion. Dedicated to pushing the boundaries of visual storytelling and collaborating with teams to deliver memorable experiences."

Available to hire

I am a creative 3D Animator with a passion for bringing digital worlds to life. Skilled in modeling, rigging, and animation across film, games, and immersive media. Experienced in blending technical precision with artistic storytelling to craft cinematic visuals and engaging character performances. Proficient in industry-standard tools such as Maya, Blender, and Unreal Engine, with a strong eye for detail in lighting, textures, and motion. Dedicated to pushing the boundaries of visual storytelling and collaborating with teams to deliver memorable experiences."

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Language

English
Advanced
German
Advanced

Work Experience

Lead Artist at Concordia Studios
June 30, 2019 - June 30, 2019
Led a team of artists in developing VR projects, focusing on environment and asset creation. Collaborated closely with developers and designers to achieve cohesive visual styles and enhance gameplay immersion.
Senior Artist at Gasket Games
August 31, 2016 - August 31, 2016
Oversaw character design and environment art for various game titles. Enhanced pipeline efficiency and provided mentorship to junior artists while maintaining high-quality standards.
Modeler/Texturer Artist at Pixel Effect
December 31, 2011 - December 31, 2011
Focused on 3D modeling and texturing for mobile games, ensuring accurate representation of artistic direction and game specifications. Contributed to concept art development and asset optimization.

Education

Bachelor of Science at University of Sciences - Jungbold
January 1, 2005 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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