I’m a senior 3D generalist with 10+ years of experience delivering photorealistic, PBR-based visuals from concept to final render. My work spans product visualization, retail and environmental design, character and mechanical animation, and broadcast VFX—using tools like Maya, Blender, ZBrush, 3ds Max, Cinema 4D, and Substance Painter to build assets that clients can use immediately. I’m especially comfortable translating CAD data and blueprints into production-ready models, managing multiple projects at once, and maintaining a clean, efficient pipeline for UVs, texturing, rigging, lighting, and render pass setup. From medical device training content on Sketchfab to on-time e-learning production and brand campaign assets, I enjoy collaborating with art directors, engineers, and production teams to turn ideas into compelling 3D experiences.…

MICHAEL HEWITT

I’m a senior 3D generalist with 10+ years of experience delivering photorealistic, PBR-based visuals from concept to final render. My work spans product visualization, retail and environmental design, character and mechanical animation, and broadcast VFX—using tools like Maya, Blender, ZBrush, 3ds Max, Cinema 4D, and Substance Painter to build assets that clients can use immediately. I’m especially comfortable translating CAD data and blueprints into production-ready models, managing multiple projects at once, and maintaining a clean, efficient pipeline for UVs, texturing, rigging, lighting, and render pass setup. From medical device training content on Sketchfab to on-time e-learning production and brand campaign assets, I enjoy collaborating with art directors, engineers, and production teams to turn ideas into compelling 3D experiences.…

Available to hire

I’m a senior 3D generalist with 10+ years of experience delivering photorealistic, PBR-based visuals from concept to final render. My work spans product visualization, retail and environmental design, character and mechanical animation, and broadcast VFX—using tools like Maya, Blender, ZBrush, 3ds Max, Cinema 4D, and Substance Painter to build assets that clients can use immediately.

I’m especially comfortable translating CAD data and blueprints into production-ready models, managing multiple projects at once, and maintaining a clean, efficient pipeline for UVs, texturing, rigging, lighting, and render pass setup. From medical device training content on Sketchfab to on-time e-learning production and brand campaign assets, I enjoy collaborating with art directors, engineers, and production teams to turn ideas into compelling 3D experiences.

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Language

English
Fluent

Work Experience

Freelance 3D Artist — E-Learning Production at Bylittle / Medidas Technology
September 1, 2025 - February 1, 2026
Assumed project leadership mid-engagement and maintained 100% on-time delivery across a 70-module Safety E-Learning program. Built and visually upgraded modular residential, urban, and rural 3D environments in 3ds Max/V-Ray using kitbash and ChaosGroup assets. Composited animations, stills, and motion graphics into 85+ e-learning scenes based on scripts and Figma storyboards.
Freelance 3D Artist — Retail & Environmental Design at Glacier Design
May 1, 2025 - June 1, 2026
Redesigned a Ross store layout in Blender with updated shelving plans and seasonal merchandise placement. Modeled shoe and flip-flop display racks for Dick’s Sporting Goods, built a Kohler/Kallista 3D showroom environment for executive presentations, and created a parts-explosion animation for Ulta showing assembly and replacement of a makeup display rack. Textured clothing models in Substance Painter for Columbia Sportswear and developed textured clothing assets for Macy’s FIFA Soccer World Cup in-store display concepts.
Lead 3D Artist / Character Designer at Twenty Four 7, Portland, OR
June 1, 2023 - February 1, 2025
Freelance 3D Artist — Advertising & Brand Campaigns at 14four / Chick-fil-A
March 1, 2023 - May 1, 2023
Modeled 32 low-poly stylized assets in Maya/ZBrush for Chick-fil-A’s Code MOO mobile game campaign. Modeled, textured, and rendered an Xbox Elite Controller advertisement in Cinema 4D and Maya, and produced additional 3D assets for an Xbox Elite cereal box campaign.
3D Artist / Contractor — Product Visualization at Amazon
December 1, 2021 - June 1, 2023
Delivered contract 3D product-visualization assets for internal marketing and catalog imagery initiatives. Established the MyToiBox.com 3D character production workflow including modeling, UVs, texturing, and weight painting across Maya, Blender, and Substance Painter. Created and modified character animations in Blender and iClone, built high-poly photogrammetry workflows using ZBrush and Blender, optimized 136+ GLTF models for a mobile character-customization experience, and concepted 3D experiential sites in Spline.
Freelance 3D Artist — Product Visualization at Verathon
August 1, 2021 - August 1, 2026
Optimized and converted medical device CAD models into PBR-textured assets for interactive product visualization on Sketchfab. Produced instructional 3D animations for product and website use to support customer-facing device training.
Lead 3D Artist — 3D Asset Shop at Rival 3D
February 1, 2020 - October 1, 2022
Collaborated with team members to design and market a stylized Mid-Century Furniture Collection and a Cyberpunk Phone Booth for sale on ArtStation. Produced photorealistic 3D models for AR/VR, AI training data, e-commerce, and web applications, using kitbashing to accelerate production. Modeled and UV-unwrapped high- and low-resolution assets in Maya, textured in Substance Painter, worked with TRB Studio editorial and device teams, and managed assets in Perforce.
Senior 3D Generalist — Product Visualization & Technical Communications at A-dec
October 1, 2015 - December 1, 2021
Modeled and rigged dental chairs and equipment from blueprints, CAD models, and photo reference using 3ds Max and V-Ray. Produced thousands of 3D renders for a customizable e-commerce platform serving high-end dental equipment and furniture sales. Designed and optimized the studio’s rendering/compositing pipeline, developed instructional animations for technical support, and trained coworkers on 3ds Max and Photoshop.

Education

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Qualifications

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Industry Experience

Healthcare, Media & Entertainment, Retail, Education, Computers & Electronics, Professional Services, Consumer Goods, Other