I’m a senior 3D generalist with 10+ years of experience delivering photorealistic, PBR-based visuals from concept to final render. My work spans product visualization, retail and environmental design, character and mechanical animation, and broadcast VFX—using tools like Maya, Blender, ZBrush, 3ds Max, Cinema 4D, and Substance Painter to build assets that clients can use immediately.
I’m especially comfortable translating CAD data and blueprints into production-ready models, managing multiple projects at once, and maintaining a clean, efficient pipeline for UVs, texturing, rigging, lighting, and render pass setup. From medical device training content on Sketchfab to on-time e-learning production and brand campaign assets, I enjoy collaborating with art directors, engineers, and production teams to turn ideas into compelling 3D experiences.
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