Hi, I'm Tobias Tluczyk, a sound designer focused on believable, expressive soundscapes that support gameplay, atmosphere, and player immersion. I design adaptive and spatial audio for VR-based interactive experiences, balancing realism with clarity to maintain immersion without overwhelming the player. My work thrives on timing, texture, and restraint, whether in large-scale productions or focused interactive experiences. I actively contribute to game audio communities and mentor aspiring sound designers, sharing practical experience and production workflows to help others grow in the field.

Tobias Tluczykat

Hi, I'm Tobias Tluczyk, a sound designer focused on believable, expressive soundscapes that support gameplay, atmosphere, and player immersion. I design adaptive and spatial audio for VR-based interactive experiences, balancing realism with clarity to maintain immersion without overwhelming the player. My work thrives on timing, texture, and restraint, whether in large-scale productions or focused interactive experiences. I actively contribute to game audio communities and mentor aspiring sound designers, sharing practical experience and production workflows to help others grow in the field.

Available to hire

Hi, I’m Tobias Tluczyk, a sound designer focused on believable, expressive soundscapes that support gameplay, atmosphere, and player immersion. I design adaptive and spatial audio for VR-based interactive experiences, balancing realism with clarity to maintain immersion without overwhelming the player. My work thrives on timing, texture, and restraint, whether in large-scale productions or focused interactive experiences.

I actively contribute to game audio communities and mentor aspiring sound designers, sharing practical experience and production workflows to help others grow in the field.

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Language

German
Fluent
English
Fluent

Work Experience

Sound Designer at Stiftung Kinder Forschen
November 1, 2020 - December 1, 2025
Composed interactive music and sound to accompany exploration, discovery, and playful learning. Shaped a restrained but expressive audio language that supports curiosity and emotional engagement. Designed musical feedback and interface sounds that encourage interaction without distraction.
Sound Designer at Daedalic Entertainment / The Lord of the Rings: Gollum
August 1, 2021 - March 1, 2024
Created creature sounds, atmospheres, and environmental audio for The Lord of the Rings: Gollum; contributed to the emotional tone and narrative weight of the world through layered ambience and character-driven sound. Implemented and refined audio systems using Wwise and Unreal Engine.
Sound Designer
February 1, 2024 - January 1, 2026
Designed adaptive and spatial audio to support presence, orientation, and emotional credibility in VR-based medical training environments. Balanced realism and clarity to maintain immersion without overwhelming the player. Developed soundscape textures that guide attention and reinforce actions.
Full audio producer / Sound Designer (Mobile Games)
April 1, 2020 - September 1, 2021
Full audio production for mobile games including Wild Shade and Unicorn Champions.

Education

Certificate in Game Sound Design at AudioCation
January 1, 2016 - January 1, 2016

Qualifications

Certificate in Game Sound Design
January 1, 2016 - January 1, 2016

Industry Experience

Gaming, Media & Entertainment, Software & Internet