I’m Thomas O. Narey, Jr., a senior animator and CG generalist with 20+ years of experience across feature film, AAA games, and real-time production. I focus on character performance, gameplay animation, rigging, and cinematic storytelling—building believable motion and partnering closely with teams across design and engineering.
I’ve had the chance to lead and collaborate on high-impact productions ranging from Disney real-time character work and Unreal Engine pipelines to AAA VR and feature film animation. Whether I’m creating facial/full-body rigs, polishing motion capture integration, or developing procedural and Blueprint-based systems, I enjoy turning creative goals into performance-ready results that connect immersive visuals with responsive interactivity.
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