Hi, I am Tonichi Laurel B. Gantioqui, a 2D artist with over 10 years of professional experience in digital illustration, concept art, animation, and visual storytelling across games, mobile, and digital media. I am proficient in Adobe Photoshop, Illustrator, After Effects, Animate, Spine, and Figma, with strong foundations in anatomy, rendering, color theory, perspective, and composition. I thrive in both stylized and realistic artwork, including character design, environment art, and UI/UX assets. I enjoy cross-functional collaboration, mentoring peers, and delivering production-ready assets under tight deadlines in hybrid work environments.

Tonichi Laurel B. Gantioqui

Hi, I am Tonichi Laurel B. Gantioqui, a 2D artist with over 10 years of professional experience in digital illustration, concept art, animation, and visual storytelling across games, mobile, and digital media. I am proficient in Adobe Photoshop, Illustrator, After Effects, Animate, Spine, and Figma, with strong foundations in anatomy, rendering, color theory, perspective, and composition. I thrive in both stylized and realistic artwork, including character design, environment art, and UI/UX assets. I enjoy cross-functional collaboration, mentoring peers, and delivering production-ready assets under tight deadlines in hybrid work environments.

Available to hire

Hi, I am Tonichi Laurel B. Gantioqui, a 2D artist with over 10 years of professional experience in digital illustration, concept art, animation, and visual storytelling across games, mobile, and digital media. I am proficient in Adobe Photoshop, Illustrator, After Effects, Animate, Spine, and Figma, with strong foundations in anatomy, rendering, color theory, perspective, and composition.

I thrive in both stylized and realistic artwork, including character design, environment art, and UI/UX assets. I enjoy cross-functional collaboration, mentoring peers, and delivering production-ready assets under tight deadlines in hybrid work environments.

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Language

English
Fluent

Work Experience

Game Illustrator / Animator at Prostrive BV
May 1, 2023 - March 1, 2024
Conceptualized and produced high-quality 2D illustrations and animations for game development projects, applying strong fundamentals in anatomy, rendering, color theory, perspective, and composition. Designed and delivered 100+ production-ready assets for Counter-Strike mini-games (Roulette & Dice) in under two months, exceeding productivity benchmarks and boosting user engagement. Created character designs, environment art, and UI/UX assets for mobile applications, websites, and crypto games, ensuring consistency in visual tone across platforms. Collaborated with art directors, project managers, and developers to interpret client requirements and integrate assets seamlessly into pipelines. Applied 2D animation tools (Adobe Animate, After Effects, Spine) to bring characters and environments to life, enhancing storytelling and gameplay immersion. Utilized Figma collaboratively to refine UI and visual design, aligning with team goals in a hybrid work setup.
Art Director at Mineski Philippines
October 1, 2022 - May 1, 2023
Managed and mentored a team of 4 graphic designers, ensuring timely delivery of high-quality creative assets across campaigns. Conceptualized and developed cohesive visual themes for esports tournaments and playoff events, elevating brand consistency and visual storytelling. Served as Creative Lead for the MDL Philippines event, defining visual development pipelines and maintaining consistency across all outputs. Designed official event merchandise for ESGS 2022, contributing to increased brand visibility and fan engagement. Produced multimedia content for social media platforms, optimizing for reach, audience interaction, and platform guidelines. Collaborated cross-functionally with marketing and production teams to ensure visual outputs aligned with strategic goals. Presented design concepts to stakeholders, incorporating feedback, and ensuring alignment with client expectations and project vision.
2D Game Artist / Animator at DKP Services Inc.
April 1, 2015 - June 1, 2022
Created 2D illustrations, characters, and background art for casino-style game development projects across mobile and desktop platforms. Delivered optimized game assets (sprite sheets, animations, backgrounds) that reduced memory usage and improved performance. Designed character animations using Adobe Animate, After Effects, and Spine, enhancing visual appeal and storytelling in gameplay. Produced UI components, concept art, and marketing materials that aligned with branding and game design requirements. Applied agile methodologies with Jira for sprint planning, prioritization, and task tracking in collaboration with developers and QA. Supported multilingual game launches by managing localized logos and guides, ensuring brand consistency across regions. Participated in brainstorming sessions with designers and developers to refine game aesthetics and improve visual storytelling.
2D Graphic Artist at Aruze Casino G.A. Philippines Inc.
November 1, 2012 - December 1, 2013
Produced character designs, background art, and animated assets for slot machine and casino game projects. Designed and implemented animated characters and effects, enhancing player immersion and visual engagement. Refined third-party assets to align with internal art direction and visual style standards. Received training in slot machine game mechanics and adapted visual design concepts to improve player experience.

Education

Bachelor of Arts in Animation at De La Salle–College of Saint Benilde
January 1, 2008 - January 1, 2012
High School at Colegio San Agustin, Makati
January 1, 2004 - January 1, 2008

Qualifications

Principles of Graphic Design
March 1, 2025 - April 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services