TC

Thomas C. Halpin

Available to hire

I’m Thomas Halpin, a technical animator who builds reliable real-time animation and motion-capture workflows for Unreal Engine pipelines.

About

I’m Thomas Halpin, a technical animator who builds reliable real-time animation and motion-capture workflows for Unreal Engine pipelines. I’ve worked on live and post-production setups, including retargeting character rigs and ensuring mocap/animation systems perform accurately through testing and iteration.

I enjoy bridging art and engineering—setting up Vicon motion capture stages, validating retargeting tools, and supporting productions with dependable motion capture and animation software like Unreal Engine, Unreal retargeting workflows, and DCC tools including Maya and Blender. I also bring a strong operations mindset from hands-on roles in calibration, mechanical operations, and organized studio coordination, helping teams ship polished results.

  • 13 years' experience
  • Joined September 2026

Industry experience

  • Media & Entertainment
  • Education

Work experience

Technical Animator · AMGI StudiosJan 2019 – Jan 2026 · 7 yrs 1 mo

Developed routine workflows using Unreal Engine real-time groom systems and supported Unreal retargeting pipelines for live and post-production character setups. Designed and implemented retargeting character rigs, tested and validated retargeting tools, and ensured stable mocap-to-animation results. Worked closely with studio motion-capture processes and Unreal Engine implementation requirements to maintain dependable character performance.

Headquarters Clerk · AMGI StudiosJan 2013 – Present · 13 yrs 11 mos

Organized sensitive personnel documents and managed scheduling across the company, ensuring smooth coordination and compliance with studio and operational needs.

Tank Crewman / Mechanical Operator · U.S. ArmyJan 2013 – Jan 2017 · 4 yrs 1 mo

Served as Sole Lead for setup, operation, and calibration of the studio’s Vicon motion capture stage while supporting sensitive personnel documentation and company scheduling. Designed retargeting character setups in Unreal Engine for live and post-production pipelines, and performed thorough testing and implementation of retargeting tools. Also maintained and operated military vehicles as part of the maintenance team, handling detailed mechanical operation and upkeep.

Education

Bachelor of Science in Animation (Concentration in Visual Effects) · L.A. Film School, Los Angeles, CA2017 – 2020

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