Hi, I'm Thomas Gallivan, a 3D Environment and Props Artist based in Orlando, Florida. I focus on building high-quality, game-ready assets using a production-driven workflow that covers modeling, texturing, and asset optimization. Over the past several years I’ve collaborated with cross-functional teams, shipped 50+ assets across multiple worlds, and contributed to launch trailers with millions of views. I enjoy tackling challenging pipelines and learning new tools to keep projects on schedule and visually compelling.

Thomas Gallivan

Hi, I'm Thomas Gallivan, a 3D Environment and Props Artist based in Orlando, Florida. I focus on building high-quality, game-ready assets using a production-driven workflow that covers modeling, texturing, and asset optimization. Over the past several years I’ve collaborated with cross-functional teams, shipped 50+ assets across multiple worlds, and contributed to launch trailers with millions of views. I enjoy tackling challenging pipelines and learning new tools to keep projects on schedule and visually compelling.

Available to hire

Hi, I’m Thomas Gallivan, a 3D Environment and Props Artist based in Orlando, Florida. I focus on building high-quality, game-ready assets using a production-driven workflow that covers modeling, texturing, and asset optimization.

Over the past several years I’ve collaborated with cross-functional teams, shipped 50+ assets across multiple worlds, and contributed to launch trailers with millions of views. I enjoy tackling challenging pipelines and learning new tools to keep projects on schedule and visually compelling.

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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Game Artist at TubNet (Misfits Gaming)
March 1, 2023 - March 1, 2023
Collaborated with a team of 6 3D pixel artists and animators to model assets, build 3D environments, props, characters, effects, and UX design for use in game. Managed a sponsorship deal with Company A, designing and pitching concept art, and producing 20+ 3D assets to bring Company A's likeness into the TubNet City. Produced 10+ primary assets for the TubNet Launch Trailer, accumulating 3 million+ views on YouTube. Communicated with colleagues and management for guidance, feedback, and critique during bi-weekly team meetings and 1-on-1 sessions. Met sprint goals and 100% of asset delivery deadlines.

Education

Bachelor of Science in Game Art (B.S.) at Full Sail University
January 11, 2030 - March 1, 2025
Bachelor of Science in Game Art (B.S.) at Full Sail University
January 11, 2030 - March 1, 2025
Bachelor of Science in Game Art (B.S.) at Full Sail University
January 11, 2030 - March 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Vintage TV | Handpainted 3D
    A vintage TV based on photo reference and concept art. 3D modeled using Maya based on reference for scale and accuracy, and hand-painted in a stylized way using Procreate for the iPad. Made for a personal project with the intent to blend 3D modeling and 2D textures. Find more shots and information here: https://www.twine.net/signin handpainted 3Dart 3Dmodel vintage retro illustration design conceptart
    uniE621 Detective's Office | Unreal Engine 5
    "The detective’s office sits in a state of quiet disarray, caught between past and present. Papers sprawl across the desk, their edges curled with time, stories half-written and waiting for an ending. A cigarette smolders in the ashtray, abandoned mid-thought—its owner called away, or maybe lost in a case that refuses to let go. The walls tell their own story via cracked and peeling paint. A well-loved corkboard is cluttered with notes, photographs, evidence pinned in a desperate attempt to make sense of the senseless." The Detective’s Office is a project created primarily in Unreal Engine 5, with all renders and video captures done in UE5. The meshes were modeled and UV’d in Maya 2023, with bespoke textures crafted in Substance Painter and tiling textures created directly in UE5. Final images were tweaked and signed using Procreate for iPad, while sequences were rendered and given ambiance using the Premiere Rush sound library. Find more renders and information here: https://www.twine.net/signin 3Dart environmentart UnrealEngine5 realism
    uniE608 The Playground | Unreal Engine 5
    The focus of this project was utilizing a modular building system for the playground. I wanted the ability to create playsets of any size with a small kit. I was responsible for the modeling, texturing, assembling and lighting this level in Unreal Engine 5. I wanted to create something different than I usually do, a daytime playground scene as opposed to the usual dark scenes I do. I wanted to practice my daytime lighting skills in Unreal Engine 5. You can find more screenshots here: https://www.twine.net/signin All foliage meshes are from Fab/Quixel bridge purchased with a Personal Liscence. video artist 3Denvironment liminalspace playground UnrealEngine5
    uniE621 Cassette Tapes | Handpainted 3D
    This project features four distinct cassette tapes based on real tapes and concept art. The tapes were 3D modeled in Maya using reference and scale for accuracy, and were then handpainted using Procreate. Made as a personal project to practice blending 3D art and 2D hand-painted textures. Find more shots and information here: https://www.twine.net/signin handpainted 3Dart 3Dmodel vintage retro illustration design conceptart
    uniE621 Cassette Player | Handpainted 3D
    Detailed 3D modeling of a retro cassette player, hand-painted and textured using Procreate. Made as a personal project to practice blending 3D art and 2D hand-painted textures. Find more shots and information here: https://www.twine.net/signin handpainted 3Dart 3Dmodel vintage retro illustration design conceptart
    uniE621 VHS Tapes | Handpainted 3D
    These VHS tapes were made in a set of 4 distinct colors and titles. They were 3D modeled using Maya based on reference for scale and accuracy, and hand-painted in a stylized way using Procreate for the iPad. Made for a personal project with the intent to blend 3D modeling and 2D textures. Find more shots and information here: https://www.twine.net/signin handpainted 3Dart 3Dmodel vintage retro illustration design conceptart
    uniE621 Polaroid OneStep | Handpainted 3D
    This project was modeled off the Polaroid OneStep Camera (1977). Maya 2024 for all modeling and Procreate on the iPad for a handpainted texture. Based on real photos and concept art. Made for a personal project with the intent to blend 3D modeling and 2D textures. Find more shots and information here: https://www.twine.net/signin handpainted 3Dart 3Dmodel vintage retro illustration design conceptart