Available to hire
I’m a visual effects artist who can handle the full vfx pipeline. I have studio experience across multiple departments on different projects both photorealistic and animated.
I specialize in using Houdini FX for building procedural setups and simulations to make complex shots controllable and fast at scale.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
FX and Lighting Artist at Modelfarm
April 1, 2025 - January 1, 2026Delivered key FX simulations for feature film Fing!, including smoke, fire, particles, hair, and ocean surfaces; lit and shaded CG assets to match on-set lighting and plate photography.
Compositing and FX Artist at PixelZoo
August 1, 2024 - April 1, 2025FX simulations and procedural systems in Houdini for live action series Armorsaurs; wrote and documented Houdini tooling for the studio's first Houdini project; composed CG elements into live-action plates using Nuke with green screen footage.
Junior Lighting Artist at Model Farm
November 1, 2022 - January 31, 2023Lighting and rendering using Unreal Engine on feature film, 'Piece by Piece' and series 'Lego Dreamszzz'. Collaborated with FX and lighting artists to resolve technical and workflow issues; addressed supervisor feedback and guidelines through ShotGrid and dailies formats.
Education
Bachelor of Film & Television (Visual Effects specialization) at University of South Australia
March 1, 2021 - November 1, 2023Qualifications
Industry Experience
Media & Entertainment
Collation of simulation work. Noted contributions to shots along the bottom
Collation of simulation work. Noted contributions to shots along the bottom
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