Hi, I’m Toni. Creativity and continuous improvement are my main motivations, and I’ve dedicated myself to growing my art skills across diverse projects. I believe the only way to improve is to push our limits, stay curious, and collaborate closely with teammates to turn bold ideas into impactful visuals. I’m passionate about my work and always strive to deliver my best on every task, whether I’m crafting characters, environments, or props for games and other media. If you’d like to see more of my artwork, you can check my portfolio linked below and reach out anytime.

Toni Justamante Jacobs

Hi, I’m Toni. Creativity and continuous improvement are my main motivations, and I’ve dedicated myself to growing my art skills across diverse projects. I believe the only way to improve is to push our limits, stay curious, and collaborate closely with teammates to turn bold ideas into impactful visuals. I’m passionate about my work and always strive to deliver my best on every task, whether I’m crafting characters, environments, or props for games and other media. If you’d like to see more of my artwork, you can check my portfolio linked below and reach out anytime.

Available to hire

Hi, I’m Toni. Creativity and continuous improvement are my main motivations, and I’ve dedicated myself to growing my art skills across diverse projects. I believe the only way to improve is to push our limits, stay curious, and collaborate closely with teammates to turn bold ideas into impactful visuals.

I’m passionate about my work and always strive to deliver my best on every task, whether I’m crafting characters, environments, or props for games and other media. If you’d like to see more of my artwork, you can check my portfolio linked below and reach out anytime.

See more

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Senior Concept Artist at Zynga
November 1, 2015 - June 10, 2024
Worked on multiple projects such as Top Troops, Dragon City, Monster Legends, Champions Destiny, and Tasty Town. Developed creative art for video games, primarily using Photoshop, ZBrush, and UE5 for asset integration and set dressing. Focus on concept art encompassing characters, environments, and props.
Lead Concept Artist at Seedworld
September 1, 2022 - March 1, 2025
Led a team of talented concept artists to create a AAA stylized project involving character, vehicle, prop, and icon design. Guided the team for delivering amazing stylized designs while managing artist growth with tools like Bamboo HR, Miro Boards, Slack, Discord, and Wrike.
Concept Art Teacher at CEV. Escuela Superior de Comunicación, Imagen y Sonido
October 1, 2017 - October 1, 2022
Taught concept art courses covering various artistic techniques and software to students aiming to enter the video game and media industries.
Freelance Illustrator at Games Workshop Ltd
February 1, 2015 - November 1, 2015
Illustrated for Warhammer40k and Warhammer Age of Sigmar franchises, providing artwork for game products and publications.
Concept Artist/Illustrator at Gameloft
February 1, 2012 - November 1, 2015
Developed video game art from thumbnails and sketches to highly rendered final art. Created illustrations, concept designs for characters, environments, props, and game assets. Adapted to a wide range of styles and themes using Photoshop, Sketchup, and 3ds Max, delivering solid and creative designs on tight schedules.
Illustrator & Concept Artist (Freelance) at Fantasy Flight Games
June 1, 2010 - January 1, 2015
Provided illustration and concept art for various Warhammer 40k and Lord of the Rings titles, including RPGs, card games, and trading card games.
Concept Artist (Freelance) at Specialbit Studios
November 1, 2010 - February 1, 2011
Worked as freelance environment artist for the game Sonya.
Illustrator (Freelance) at Clipwire Games
January 1, 2010 - August 1, 2010
Creative development of art for the video game Haven.
Senior Concept Artist at Zynga
November 1, 2015 - Present
Worked on major projects such as Top Troops, Dragon City, Monster Legends, Champions Destiny, and Tasty Town. Delivered high-quality concept art for characters, environments, and assets adapting to various artistic styles and project needs.
Lead Concept Artist at Seedworld
March 31, 2025 - July 9, 2025
Led a team of talented concept artists for a stylized AAA game project. Responsible for guiding character, vehicle, prop, and icon design. Utilized tools like Photoshop, ZBrush, and UE5 for asset integration and set dressing. Managed artist growth and project communication via Bambo HR, Miro Boards, Slack, Discord, and Wrike.
Concept Art Teacher at CEV. Escuela Superior de Comunicación, Imagen y Sonido
October 31, 2022 - July 9, 2025
Taught concept art, sharing professional knowledge and skills with students over a five-year period.
Freelance Illustrator at Games Workshop Ltd
November 30, 2015 - July 9, 2025
Provided illustration services on Warhammer 40k and Warhammer Age of Sigmar franchises.
Concept Artist/Illustrator at Gameloft
November 30, 2015 - July 9, 2025
Creative development of video game art from thumbnails, sketches, and storyboards to fully rendered final art. Created illustrations and concept designs for characters, environments, props, and game assets. Adapted to various artistic styles and themes. Utilized 2D and 3D packages such as Photoshop, Sketchup, and 3ds Max. Delivered solid and creative designs under tight deadlines.
Illustrator & Concept Artist (Freelance) at Fantasy Flight Games
January 31, 2015 - July 9, 2025
Illustrated various titles and franchises related to Warhammer 40K and Lord of the Rings trading card and RPG games under Fantasy Flight Games and Games Workshop.
Concept artist (Freelance) at Specialbit Studios
February 28, 2011 - July 9, 2025
Freelance environment artist on the game "Sonya".
Illustrator (Freelance) at Clipwire Games
August 31, 2010 - July 9, 2025
Creative development of art for the video game "Haven."
Illustrator & Concept Artist at Fantasy Flight Games
June 1, 2010 - January 1, 2015
Freelance work across Warhammer 40K Living Card Game and related RPGs, producing illustrations and concept art for cards, books and related products, collaborating with Games Workshop on visual identity and lore fidelity.
Concept Artist at Specialbit Studios
November 1, 2010 - February 1, 2011
Freelance environment artist for the game Sonya, contributing landscape and setting art to support gameplay and storytelling.
Illustrator at Clipwire Games
January 1, 2010 - August 1, 2010
Creative development of art for the video game Haven, producing illustrations and concept artwork to help realize game visuals.

Education

Major Degree at Universitat de València
January 1, 2004 - December 31, 2008
Major Degree at Universitat de València
January 1, 2004 - December 31, 2008
History of Art (Major Degree) at Universitat de València
January 11, 2030 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services