Hi! I’m Tony, a character animator and visual problem solver. I’ve built a versatile skill set across film, TV, and games, blending 2D and 3D animation with camera work, rigging, and previs to solve visual problems on tight timelines. I love collaborating with artists and engineers alike, wearing many hats to push quality and style, and I’m comfortable working remotely or in studio with cross-disciplinary teams.

Tony Vu

Hi! I’m Tony, a character animator and visual problem solver. I’ve built a versatile skill set across film, TV, and games, blending 2D and 3D animation with camera work, rigging, and previs to solve visual problems on tight timelines. I love collaborating with artists and engineers alike, wearing many hats to push quality and style, and I’m comfortable working remotely or in studio with cross-disciplinary teams.

Available to hire

Hi! I’m Tony, a character animator and visual problem solver. I’ve built a versatile skill set across film, TV, and games, blending 2D and 3D animation with camera work, rigging, and previs to solve visual problems on tight timelines.

I love collaborating with artists and engineers alike, wearing many hats to push quality and style, and I’m comfortable working remotely or in studio with cross-disciplinary teams.

See more

Language

English
Fluent

Work Experience

Card Artist (Freelance) at Hit Point Press
April 1, 2020 - July 1, 2020
Provided freelance 2D animation and illustration services for The Deck of Many Animated Cards project; composed rough drafts to establish direction and executed on the agreed-upon work.
Previz Artist / Layout Artist at The Third Floor
May 1, 2021 - June 1, 2023
Produced previs animation assets and shot layout for film/TV projects. Established blueprints for camera movement, actor blocking, and stage layout for shoots. Worked with motion capture data and keyframe animation to assemble sequences for client review and approvals.
Animator / Rigging Artist at Deviant Games
January 31, 2024 - April 29, 2025
Rigged and animated character models in Autodesk Maya for a prototype, first-person co-op game in Unreal Engine 5. Authored and maintained core animation for player characters and creatures using Unreal Engine 5, collaborating with designers and programmers to establish game feel and style. Supported junior team members with review, workflows, and tool support.
Technical Artist II at Riot Games
May 5, 2025 - March 12, 2026
Produced a VALORANT Visual Short, Come Home, alongside a small team of artists. Established an animation pipeline using Adobe Photoshop, Moho 14 Pro, and Adobe After Effects. Rigged, animated, and composited characters and background elements for the visual short. Documented pipeline processes and provided technical assistance for animation workflow.
Contract Gameplay Animator at PixelOpus (Sony Playstation)
August 6, 2017 - October 24, 2019
Established 90% of the 2D gameplay character animation for Concrete Genie using proprietary animation tools in collaboration with the team’s designers, artists, and engineers. Documented character identity and personalities through body language and posing. Developed 3D gameplay animation along with a small group of animators.

Education

Rigging in Games at CG Masters Academy
June 1, 2021 - April 30, 2026
BFA Animation/Illustration at San Jose State University
August 20, 2012 - May 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming
    paper 3D Demo Reel

    General Demo Reel showcasing general 3D animation and rigging work with a mix of personal and client projects.

    paper Come Home // Phoenix Visual Short - VALORANT

    Produced a visual short with a small, multidisciplinary team of artists for Riot Games as a Technical Artist. Responsible for establishing a Photoshop - Moho - After Effects animation pipeline, rigging and animating characters and sets in Moho 14 Pro, and compositing in After Effects to send to editorial. Also responsible for documenting pipeline processes and provided technical assistance for animation workflow.

    paper Concrete Genie (PS4)

    Produced 2D and 3D animation for the PS4 title Concrete Genie. Responsible for 90% of the 2D animation of the creatures (Genies) in the final game, working with proprietary animation tools in Photoshop and Unreal Engine 4. Also responsible for some 3D moveset animation and cutscene animation.

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