Hi! I’m Tony, a character animator and visual problem solver. I’ve built a versatile skill set across film, TV, and games, blending 2D and 3D animation with camera work, rigging, and previs to solve visual problems on tight timelines.
I love collaborating with artists and engineers alike, wearing many hats to push quality and style, and I’m comfortable working remotely or in studio with cross-disciplinary teams.
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General 2D Animation demo reel showcasing both client and personal work. Mix of 2D hand drawn animation, puppet animation, and drawn 2D effects animation.
General Demo Reel showcasing general 3D animation and rigging work with a mix of personal and client projects.
Produced a visual short with a small, multidisciplinary team of artists for Riot Games as a Technical Artist. Responsible for establishing a Photoshop - Moho - After Effects animation pipeline, rigging and animating characters and sets in Moho 14 Pro, and compositing in After Effects to send to editorial. Also responsible for documenting pipeline processes and provided technical assistance for animation workflow.
Produced 2D and 3D animation for the PS4 title Concrete Genie. Responsible for 90% of the 2D animation of the creatures (Genies) in the final game, working with proprietary animation tools in Photoshop and Unreal Engine 4. Also responsible for some 3D moveset animation and cutscene animation.
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