Hi, I'm Tracy Alan, a passionate creator and producer with a love for visual storytelling and game design. After traveling the world as a video game journalist and working with multiple studios, I've gathered a wealth of experience that I bring to my projects. I'm dedicated to enhancing the player experience through thoughtful design and collaboration with talented teams.

Tracy Alan

PRO

Hi, I'm Tracy Alan, a passionate creator and producer with a love for visual storytelling and game design. After traveling the world as a video game journalist and working with multiple studios, I've gathered a wealth of experience that I bring to my projects. I'm dedicated to enhancing the player experience through thoughtful design and collaboration with talented teams.

Available to hire

Hi, I’m Tracy Alan, a passionate creator and producer with a love for visual storytelling and game design. After traveling the world as a video game journalist and working with multiple studios, I’ve gathered a wealth of experience that I bring to my projects. I’m dedicated to enhancing the player experience through thoughtful design and collaboration with talented teams.

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Language

English
Fluent

Work Experience

Studio Director at Independent video game development studio
December 1, 2024 - November 25, 2025
Established a game development studio focused on narrative design, assembled a team of 9, and began production on a PC, Mac, and console game. Conducted competitor analysis of 12 narrative games leveraging AI to identify key trends and insights to inform interaction design and improve the overall player experience. Led user research and testing of narrative game prototype built in Unity to refine core mechanics and improve engagement.
Senior Designer at Isolary
July 31, 2025 - July 31, 2025
Led UX/UI and responsive web design for 8 clients in 5 industries including Living Room Realty, WebMD Health Services, Person Centered Tech, Lakehouse Digital, and Linbit. Constructed an accessible design system and prototypes in Figma for cloud tech company Linbit, ensuring consistency and clarity of process for the 5-person marketing team.
Adjunct Professor at Portland State University
June 30, 2024 - June 30, 2024
Taught visual, UX/UI, and design thinking to more than 70 students across 5 courses. Fostered student development through individual check-ins, flexible project requirements, and delivery of more than 250 voluntary midterm progress reports.
Product Design Manager at Global Payments
September 30, 2022 - September 30, 2022
Mentored 3 designers into an effective product design team through weekly 1-on-1 meetings, coaching, and demonstrating professional standards of conduct. Designed a multi-vendor responsive web app for Mercedes-Benz Stadium in 2022. Took lead on interaction design and user testing of 2 SaaS products in collaboration with product planning, product management, and engineering teams.
Senior Designer at Isolary
July 1, 2025 - July 1, 2025
Led UX/UI and responsive web design for 8 clients in various industries. Constructed an accessible design system and developed an e-mail segmentation dashboard optimizing user experience.
Adjunct Professor at Portland State University
June 1, 2024 - June 1, 2024
Taught visual, UX/UI, and design thinking to more than 70 students across 5 courses, fostering student development.
Product Design Manager at Global Payments
September 1, 2022 - September 1, 2022
Mentored designers into an effective team, leading the design of web apps and SaaS products while reducing design iteration cycles through peer reviews.
Game Producer at Various Game Studios
November 1, 2016 - November 1, 2016
Developed product launch strategies and communications strategies for multiple game studios, aligning product roadmaps with market demand.

Education

BS Graphic Design + History at Portland State University
September 1, 2015 - June 30, 2019
AAS Graphic Design at Portland Community College
September 1, 2015 - June 30, 2017
BS Graphic Design + History at Portland State University
January 1, 2015 - June 1, 2019
AAS Graphic Design at Portland Community College
January 1, 2015 - June 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Financial Services, Healthcare, Media & Entertainment
    uniE621 Linbit Logo Design
    The makers of a suite of open-source cloud software, Linbit needed to refresh their logo for improved legibility and to strengthen their visual identity. https://www.twine.net/signin
    uniE621 Linbit Web UX/UI
    The makers of a suite of open-source cloud software, Linbit needed to organize its products and present them as part of a fresh new identity that spoke to the company's core values. My role as lead designer was to develop this new visual identity and apply it to an array of deliverables including a visual style guide, logo, web pages, and exhibition booth graphics. https://www.twine.net/signin
    uniE621 Path of the Oracle Mobile Game UI
    For mobile role-playing game Path of the Oracle, the objective was to create a party selection interface optimized for touch input and considerate of the player's desire for information as they assemble characters into a team. https://www.twine.net/signin
    uniE621 Katana Card Game
    Seize your sword in Katana, a two-player card game. The objective was to create interaction systems that relate the tense nature of samurai combat to dynamic turn-based play. https://www.twine.net/signin https://www.twine.net/signin
    uniE621 Silent Hill Origins Mobile Game UI
    The goal was to remaster Silent Hill Origins for touchscreen devices, freshening up this prequel from its original 2007 PlayStation Portable release. • Reconfigure movement input to touchscreen • Implement a combat targeting system • Add input prompts to clarify contextual interactions • Design a new in-game menu system https://www.twine.net/signin
    uniE621 Stacks Game Playlist App UX
    Create, curate, and share playlists in this native mobile app designed to help gamers decide what next to play. https://www.twine.net/signin
    uniE621 MMTA Email Segmentation UI
    Most email marketing platforms feature lackluster interfaces for segmenting audiences, so we sought to create a simpler, more dynamic experience using a single-page UI supported by data visualizations to make the process easier than ever. https://www.twine.net/signin
    uniE621 Mercedes-Benz Stadium App
    Mercedes-Benz Stadium wanted to streamline and enhance the food ordering experience in their facility by updating their native mobile app. However, the optimal solution was to customize Global Payment's white-label web app. As product design manager, my job was to adapt an existing web app design to meet the client's particular needs, leveraging three designers of which two were direct reports. https://www.twine.net/signin