Available to hire
I am a passionate software engineer specializing in high-performance graphics and engineering systems. Over my 19 years of experience, I’ve worked extensively on 3D graphics applications, optimizing rendering processes, and enhancing user experiences in various industries. I thrive on building better user-facing tools and continuously improving products based on real feedback from end users.
Work Experience
Senior WebGL Engineer at Figma
March 1, 2023 - April 1, 2026Built and optimized a WASM engine for a high-performance editor handling large documents and complex layout operations. Accelerated critical geometry/layout operations by 2.4x via hot-path optimization in C++/Rust + WebAssembly.
Senior WebGL Engineer at Unnamed Company
April 1, 2022 - February 1, 2023Developed an interactive platform for 3D point-cloud annotation, implemented instancing and merged geometry optimizations, built BVH-based tools, and optimized memory and rendering pipelines.
Senior Software Engineer at Google
November 1, 2019 - February 1, 2022Worked on Chrome/Graphics and Google Docs real-time collaboration components, reducing p95 latency for applying remote changes and improving rendering performance.
Senior Software Engineer at Unnamed Company
October 1, 2017 - October 1, 2019Developed a medical 3D treatment-planning editor for dental visualization and analysis workflows, optimizing performance on complex clinical scenes.
3D Graphics Engineer / WebGL Developer at Archilogic
October 1, 2014 - September 1, 2017Developed a high-performance 2D/3D floor-plan editor and visualization tools for architectural workflows, implementing various optimizations.
Education
Qualifications
Industry Experience
Computers & Electronics, Healthcare, Media & Entertainment, Professional Services, Software & Internet
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