Composed, produced, and recorded electric and bass guitars. music instrumental musicproduction
- Composer
- Music Producer
- Musician
I'm Thiago Schiefer, an audio professional with over 11 years in sound design, music production, voice design, and audio QA.
I’m Thiago Schiefer, an audio professional with over 11 years in sound design, music production, voice design, and audio QA. My background includes videogame titles such as Far Cry 6 and Eternal Strands, as well as more than 50 mobile game projects, short films, and animation.
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I’m passionate about music and pushing the boundaries of audio technology. Besides my sound design and music composing work, I’m also a singer-songwriter; and I enjoy sharing knowledge through teaching and community talks, keeping a playful, collaborative approach to every project.
Composed, produced, and recorded electric and bass guitars. music instrumental musicproduction
Produced and recorded in my home studio. music instrumental musicproduction electronic metal
Wrote lyrics and parts for all instruments; recorded vocals, as well as electric and bass guitar. Co-produced the album with Ale Souza and Fabio Ribeiro. music vocal musicproduction
Own audio for Eternal Strands features (melee weapons, most magic powers, and about half of the enemies/ambiences). Record and design SFX, integrate with Wwise, and implement in Unreal Engine 5 (Blueprints, Gameplay Cues). Pre-mix audio features and help define spatial audio usage. Heavily contributed to monster voice design and protagonist VO structure. Collaborate with audio and gameplay engineers to tune implementations for PC/PS5/Xbox Series S/X. Develop and refine audio systems with the team, supervise external Foley/monster VO deliverables, and author workflow documentation. Presented case studies at Audiokinetic’s Wwise Tour 2025 (Montreal).
Dialogue editing and cleaning on Avatar: Frontiers of Pandora; ensured filename consistency upon render.
Taught core game audio concepts to first-year Game Design students. Designed classes and projects to deepen knowledge of Audio's role in Game Design.
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