Thiago Schiefer

Available to hire

I'm Thiago Schiefer, an audio professional with over 11 years in sound design, music production, voice design, and audio QA.

About

I’m Thiago Schiefer, an audio professional with over 11 years in sound design, music production, voice design, and audio QA. My background includes videogame titles such as Far Cry 6 and Eternal Strands, as well as more than 50 mobile game projects, short films, and animation.

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I’m passionate about music and pushing the boundaries of audio technology. Besides my sound design and music composing work, I’m also a singer-songwriter; and I enjoy sharing knowledge through teaching and community talks, keeping a playful, collaborative approach to every project.

  • Joined February 2026

Languages

  • EnglishFluent
  • PortugueseFluent
  • FrenchIntermediate
  • Spanish; CastilianBeginner

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Projects · 3

Composed, produced, and recorded electric and bass guitars. music instrumental musicproduction

  • Composer
  • Music Producer
  • Musician

Produced and recorded in my home studio. music instrumental musicproduction electronic metal

  • Audio Mixer
  • Music Producer
  • Musician

Wrote lyrics and parts for all instruments; recorded vocals, as well as electric and bass guitar. Co-produced the album with Ale Souza and Fabio Ribeiro. music vocal musicproduction

  • Music Producer
  • Musician
  • Songwriter

Work experience· 8 roles

Audio Designer · Yellow Brick GamesJul 2022 – Oct 2026 · 4 yrs 4 mos

Own audio for Eternal Strands features (melee weapons, most magic powers, and about half of the enemies/ambiences). Record and design SFX, integrate with Wwise, and implement in Unreal Engine 5 (Blueprints, Gameplay Cues). Pre-mix audio features and help define spatial audio usage. Heavily contributed to monster voice design and protagonist VO structure. Collaborate with audio and gameplay engineers to tune implementations for PC/PS5/Xbox Series S/X. Develop and refine audio systems with the team, supervise external Foley/monster VO deliverables, and author workflow documentation. Presented case studies at Audiokinetic’s Wwise Tour 2025 (Montreal).

Voice Designer · Ubisoft Toronto (Mocap Studio)Feb 2022 – Aug 2022 · 7 mos

Dialogue editing and cleaning on Avatar: Frontiers of Pandora; ensured filename consistency upon render.

Game Audio Teacher · Centennial CollegeJan 2022 – Dec 2023 · 2 yrs

Taught core game audio concepts to first-year Game Design students. Designed classes and projects to deepen knowledge of Audio's role in Game Design.

Audio Development Tester · Ubisoft TorontoMay 2020 – Feb 2022 · 1 yr 10 mos
Composer / Sound Designer · Tapps GamesMay 2017 – Apr 2019 · 2 yrs
Composer / Sound Designer · Self-EmployedJul 2014 – May 2020 · 5 yrs 11 mos
Songwriter and Music Producer · IndependentJan 2013 – Present · 13 yrs 11 mos
Music Teacher · Self-EmployedJun 2011 – Aug 2017 · 6 yrs 3 mos

Education

Music for the Media & Cinematic Orchestration · Thinkspace Education2015
Postgraduate Diploma - Songwriting and Popular Music · Santa Marcelina Faculty2014
Bachelor’s Degree - Publishing · University of São Paulo2009

Certifications and awards

Wwise 101 & 2012020

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