I'm Thiago Schiefer, an audio professional with over 11 years in sound design, music production, voice design, and audio QA. My background includes videogame titles such as Far Cry 6 and Eternal Strands, as well as more than 50 mobile game projects, short films, and animation. I'm available for short-term projects. I'm passionate about music and pushing the boundaries of audio technology. Besides my sound design and music composing work, I'm also a singer-songwriter; and I enjoy sharing knowledge through teaching and community talks, keeping a playful, collaborative approach to every project.

Thiago Schiefer

I'm Thiago Schiefer, an audio professional with over 11 years in sound design, music production, voice design, and audio QA. My background includes videogame titles such as Far Cry 6 and Eternal Strands, as well as more than 50 mobile game projects, short films, and animation. I'm available for short-term projects. I'm passionate about music and pushing the boundaries of audio technology. Besides my sound design and music composing work, I'm also a singer-songwriter; and I enjoy sharing knowledge through teaching and community talks, keeping a playful, collaborative approach to every project.

Available to hire

I’m Thiago Schiefer, an audio professional with over 11 years in sound design, music production, voice design, and audio QA. My background includes videogame titles such as Far Cry 6 and Eternal Strands, as well as more than 50 mobile game projects, short films, and animation.

I’m available for short-term projects.

I’m passionate about music and pushing the boundaries of audio technology. Besides my sound design and music composing work, I’m also a singer-songwriter; and I enjoy sharing knowledge through teaching and community talks, keeping a playful, collaborative approach to every project.

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Language

English
Fluent
Portuguese
Fluent
French
Intermediate
Spanish; Castilian
Beginner

Work Experience

Audio Designer at Yellow Brick Games
August 1, 2022 - Present
Own audio for Eternal Strands features (melee weapons, most magic powers, and about half of the enemies/ambiences). Record and design SFX, integrate with Wwise, and implement in Unreal Engine 5 (Blueprints, Gameplay Cues). Pre-mix audio features and help define spatial audio usage. Heavily contributed to monster voice design and protagonist VO structure. Collaborate with audio and gameplay engineers to tune implementations for PC/PS5/Xbox Series S/X. Develop and refine audio systems with the team, supervise external Foley/monster VO deliverables, and author workflow documentation. Presented case studies at Audiokinetic’s Wwise Tour 2025 (Montreal).
Game Audio Teacher at Centennial College
January 1, 2022 - December 31, 2023
Taught core game audio concepts to first-year Game Design students. Designed classes and projects to deepen knowledge of Audio's role in Game Design.
Voice Designer at Ubisoft Toronto (Mocap Studio)
February 1, 2022 - August 31, 2022
Dialogue editing and cleaning on Avatar: Frontiers of Pandora; ensured filename consistency upon render.
Audio Development Tester at Ubisoft Toronto
May 1, 2020 - February 28, 2022
Performed tests, investigated and logged audio bugs for Far Cry 6 (music, SFX, VO) with heavy usage of Wwise profiler. Proposed solutions across Wwise, Reaper, internal game engine, and narrative tools. Occasionally implemented SFX in the game engine and Wwise. Communicated with stakeholders via email/Teams and produced weekly status reports.
Composer / Sound Designer at Tapps Games
May 1, 2017 - April 30, 2019
Composed music and/or designed sound effects for 50+ mobile/VR games. Managed audio production for Decor Dream, helped integrate FMOD, collaborated with musicians for high-quality recordings, and served in multiple audio roles (recording musician, foley, voice director, engineer, post, QC). Defined sound design specs and contributed to style guides, coaching junior designers, and developing audio pipelines.
Composer / Sound Designer at Self-Employed
July 1, 2014 - May 31, 2020
Designed and integrated music, SFX, and voices for video games and animation from home studio. Worked with clients across multiple countries, developed audio pipelines, implemented interactive music and SFX (including high-level implementation with FMOD), recorded Foley, mentored junior designers, and presented at industry events.
Music Teacher at Self-Employed
June 30, 2011 - August 30, 2017
Taught vocal skills and guitar (online and in-person). Created an online Portuguese-language music theory course with 160+ students. Taught students of diverse ages and backgrounds.
Songwriter and Music Producer at Independent
January 1, 2013 - Present
- Wrote, produced and recorded vocal parts, as well as electric, acoustic and bass guitars, for the albums Prototype: Freedom (2013) and Living Room Sessions (2015), and the singles Augmented Limbs (2019), as well as the singles Fuchsia Shock (2021) and The Chase (2022) under the alias stealthdriver. My music transitions between rock, metal, electronic, and trip hop. - Had reviews and interviews published in magazines and websites such as Rock Hard Italy, Whiplash Brazil, and Comando Rock Brazil. - Video editing for all music videos using Adobe Premiere Pro and DaVinci Resolve.

Education

Music for the Media & Cinematic Orchestration at Thinkspace Education
January 1, 2015 - December 31, 2015
Postgraduate Diploma - Songwriting and Popular Music at Santa Marcelina Faculty
January 1, 2014 - December 31, 2014
Bachelor’s Degree - Publishing at University of São Paulo
January 1, 2009 - December 31, 2009

Qualifications

Wwise 101 & 201
January 1, 2020 - December 31, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    uniE603 stealthdriver - fuchsia shock
    Composed, produced, and recorded electric and bass guitars. music instrumental musicproduction
    uniE603 stealthdriver - the chase
    Produced and recorded in my home studio. music instrumental musicproduction electronic metal
    uniE603 Thiago Schiefer - Frantic
    Wrote lyrics and parts for all instruments; recorded vocals, as well as electric and bass guitar. Co-produced the album with Ale Souza and Fabio Ribeiro. music vocal musicproduction