Creating music / audio visualizations in Unreal Engine using the Synesthesia plugin for DJ’s and Events
- 3D Animator
- 3D Designer
- 3D Visualizer
- +1
I am a dynamic and results-driven software developer with a strong focus on writing quality code and delivering products that are not only functional but also beautiful.
I am a dynamic and results-driven software developer with a strong focus on writing quality code and delivering products that are not only functional but also beautiful. My extensive experience in small teams and startup environments has honed my adaptability and customer-centric approach, ensuring that I understand user needs and emphasize impactful software development.
Creating music / audio visualizations in Unreal Engine using the Synesthesia plugin for DJ’s and Events
A python based project wrapping the public yt-dl/p repo with a beautiful user interface!
Developed Frameplay SDK for Unity and UE4/5, including features for iOS, Android, Windows, and Mac. Responsibilities included sprint planning, feature prioritisation, task management, onboarding new developers, and creating automated build pipelines.
Wrote end-to-end automated tests for Australia's only comprehensive social media archiving tool - Brolly, involving data processing, front-end UI design, and full-stack development, along with exposure to AWS and various development tools.
Developed major components for the mobile game 'Hatchimals', including gameplay functionality and agile workflow management to meet client demands and adapt gameplay mechanics as required.
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