I am a dynamic and results-driven software developer with a strong focus on writing quality code and delivering products that are not only functional but also beautiful. My extensive experience in small teams and startup environments has honed my adaptability and customer-centric approach, ensuring that I understand user needs and emphasize impactful software development.

Tom Solarino

I am a dynamic and results-driven software developer with a strong focus on writing quality code and delivering products that are not only functional but also beautiful. My extensive experience in small teams and startup environments has honed my adaptability and customer-centric approach, ensuring that I understand user needs and emphasize impactful software development.

Available to hire

I am a dynamic and results-driven software developer with a strong focus on writing quality code and delivering products that are not only functional but also beautiful. My extensive experience in small teams and startup environments has honed my adaptability and customer-centric approach, ensuring that I understand user needs and emphasize impactful software development.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
See more

Work Experience

SDK & Pipeline Engineer at Framplay
April 1, 2019 - March 1, 2024
Developed Frameplay SDK for Unity and UE4/5, including features for iOS, Android, Windows, and Mac. Responsibilities included sprint planning, feature prioritisation, task management, onboarding new developers, and creating automated build pipelines.
Software Engineer at Ladoo
June 1, 2017 - December 1, 2017
Wrote end-to-end automated tests for Australia's only comprehensive social media archiving tool - Brolly, involving data processing, front-end UI design, and full-stack development, along with exposure to AWS and various development tools.
Software Engineer at Playside Studios
February 1, 2017 - June 1, 2017
Developed major components for the mobile game 'Hatchimals', including gameplay functionality and agile workflow management to meet client demands and adapt gameplay mechanics as required.
Lead Programmer at Dark Shadow Studio
June 1, 2016 - January 1, 2017
Designed and implemented major components of 'Drone Legion', a VR drone simulator, showcasing the project at PAX Australia and rapidly adapting to new technologies during development.

Education

Certificate IV in Cyber Security at Holmesglen Institute
January 11, 2030 - December 1, 2020
Advanced Diploma of Professional Game Development (Specialising in Programming) at Academy of Interactive Entertainment
January 1, 2014 - December 1, 2015
Certificate III in Information, Digital Media and Technology at Academy of Interactive Entertainment
June 1, 2013 - December 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Computers & Electronics