I simply love games and the art of crafting immersive worlds. What started with mapmaking in Unreal Engine 2 has grown into a multifaceted career spanning environment art, technical art, project leadership, and tool-based workflows. I approach each project with an artist’s eye for detail and a technical mind for execution.
Across over 20 years in game development, I’ve contributed as an environment artist, FX artist, designer and project lead. I specialize in bridging the gap between creative vision and practical implementation, enabling teams to deliver optimized, visually striking experiences across PC, console, and mobile platforms. Outside of digital work, I’m the founder of businesses producing handcrafted tabletop gaming accessories and animated battlemaps, merging the digital with traditional craftsmanship and modern manufacturing tools. I’ve also served as a Dungeon Master for 12 years, developing my narrative design, improvisation, and spatial storytelling instincts.
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