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Tom Swogger

Available to hire

I simply love games and the art of crafting immersive worlds.

About

I simply love games and the art of crafting immersive worlds. What started with mapmaking in Unreal Engine 2 has grown into a multifaceted career spanning environment art, technical art, project leadership, and tool-based workflows. I approach each project with an artist’s eye for detail and a technical mind for execution.

Across over 20 years in game development, I’ve contributed as an environment artist, FX artist, designer and project lead. I specialize in bridging the gap between creative vision and practical implementation, enabling teams to deliver optimized, visually striking experiences across PC, console, and mobile platforms. Outside of digital work, I’m the founder of businesses producing handcrafted tabletop gaming accessories and animated battlemaps, merging the digital with traditional craftsmanship and modern manufacturing tools. I’ve also served as a Dungeon Master for 12 years, developing my narrative design, improvisation, and spatial storytelling instincts.

  • 23 years' experience
  • Joined May 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 8 roles

3D Generalist / Environment Artist · Critical MassJan 2025 – Jan 2026 · 1 yr 1 mo

Created dozens of scenes across multiple biomes for the Infiniti QX65 reveal. Leveraged Unreal Engine 5 tech (PCG, Blueprints, Nanite) to deliver realistic environments for the vehicle launch.

3D Generalist / Environment Artist · Experience Critical MassJan 2025 – Dec 2026 · 2 yrs

Created dozens of scenes across multiple biomes for the INFINITI QX65 reveal. Utilized UE5 tech such as PCG, Blueprints, Nanite and more to craft realistic environments for a vehicle launch.

3D Generalist / Environment Artist · 800 NorthJan 2022 – Dec 2024 · 3 yrs

Created hundreds of cinematic environments for a 32-episode UE5 docuseries. Built modular sets using PCG and Blueprints, authored master materials for fast iteration, and optimized scenes using Nanite, Lumen, and level streaming. Managed lighting, prop dressing, and performance targets for film and VR projects, including a Quest 3 experience.

Environment Artist / FX Artist · Contract ProjectsJan 2013 – Dec 2014 · 2 yrs
Creative Director / Technical Artist · Independent ProjectsJan 2013 – Present · 13 yrs 11 mos
Lead Artist / Project Lead · SuperVillain StudiosJan 2008 – Dec 2014 · 7 yrs
Environment Artist / FX Artist · Papaya StudioJan 2006 – Dec 2007 · 2 yrs
Environment Artist · Oddbeat Inc.Jan 2003 – Dec 2005 · 3 yrs

Education

B.S. Digital Media, Minor in Graphic Design · John Brown University1999 – 2003
B.S. Digital Media · John Brown University1999 – 2003

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