I’m a 3D Artist with a strong foundation in game design and environment creation. With professional training from Anima School and hands-on experience in various roles within the gaming industry, I specialize in crafting detailed assets, immersive environments, and visually engaging designs. My expertise in tools like Maya, ZBrush, Substance Painter, Unity, and Unreal Engine, combined with my creative vision, sets me apart from other designers. I bring a passion for innovation and a commitment to delivering high-quality results. My experience spans mobile, console, and PC projects, making me adaptable to diverse gaming platforms and styles. Sir Studios January 2022 - August 2022 Contributed to projects such as Flight Simulator: Plane Game and Truck Simulator: World by creating high-quality props and optimizing assets for mobile platforms. Developed skills in high-to-low poly baking workflows and environment design. 3D Game Artist Intern Makemake September 2022 - December 2022 Designed game-ready 3D props and environments for the Unity Asset Store. 3D Artist (Freelance) Rygrad Studio November 2022 - Present Collaborating on independent game development projects, focusing on asset creation and level design.

Tunc

I’m a 3D Artist with a strong foundation in game design and environment creation. With professional training from Anima School and hands-on experience in various roles within the gaming industry, I specialize in crafting detailed assets, immersive environments, and visually engaging designs. My expertise in tools like Maya, ZBrush, Substance Painter, Unity, and Unreal Engine, combined with my creative vision, sets me apart from other designers. I bring a passion for innovation and a commitment to delivering high-quality results. My experience spans mobile, console, and PC projects, making me adaptable to diverse gaming platforms and styles. Sir Studios January 2022 - August 2022 Contributed to projects such as Flight Simulator: Plane Game and Truck Simulator: World by creating high-quality props and optimizing assets for mobile platforms. Developed skills in high-to-low poly baking workflows and environment design. 3D Game Artist Intern Makemake September 2022 - December 2022 Designed game-ready 3D props and environments for the Unity Asset Store. 3D Artist (Freelance) Rygrad Studio November 2022 - Present Collaborating on independent game development projects, focusing on asset creation and level design.

Available to hire

I’m a 3D Artist with a strong foundation in game design and environment creation. With professional training from Anima School and hands-on experience in various roles within the gaming industry, I specialize in crafting detailed assets, immersive environments, and visually engaging designs. My expertise in tools like Maya, ZBrush, Substance Painter, Unity, and Unreal Engine, combined with my creative vision, sets me apart from other designers. I bring a passion for innovation and a commitment to delivering high-quality results. My experience spans mobile, console, and PC projects, making me adaptable to diverse gaming platforms and styles.

Sir Studios
January 2022 - August 2022

Contributed to projects such as Flight Simulator: Plane Game and Truck Simulator: World by creating high-quality props and optimizing assets for mobile platforms.
Developed skills in high-to-low poly baking workflows and environment design.
3D Game Artist Intern
Makemake
September 2022 - December 2022

Designed game-ready 3D props and environments for the Unity Asset Store.
3D Artist (Freelance)
Rygrad Studio
November 2022 - Present

Collaborating on independent game development projects, focusing on asset creation and level design.

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Language

English
Intermediate

Work Experience

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Education

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Qualifications

3D Modelling And Rendering
October 1, 2020 - April 30, 2021
Fundamentals of Level Design with Unreal Engine
November 29, 2024 - December 29, 2024
Unreal Engine Environment Design
February 18, 2024 - March 18, 2024

Industry Experience

Other, Computers & Electronics, Gaming, Media & Entertainment