Hi, I'm Patrick Pelissier, an innovative and meticulous Sound Designer, Composer, and Music Producer with over a decade of experience creating immersive audio for games, mobile, AR/VR, and cross-platform projects. I've had the pleasure of contributing to the sound design and score for Fallout 4, as well as collaborating on Lil Wayne's album Carter VI. I love building end-to-end sound systems and shaping emotionally resonant experiences through cutting-edge audio techniques. I thrive working alongside multidisciplinary teams and am dedicated to creative iteration and product alignment. Whether it's designing interactive sound systems for AR/VR or directing music for global tours, I bring passion and expertise to every project.

Patrick Pelissier

Hi, I'm Patrick Pelissier, an innovative and meticulous Sound Designer, Composer, and Music Producer with over a decade of experience creating immersive audio for games, mobile, AR/VR, and cross-platform projects. I've had the pleasure of contributing to the sound design and score for Fallout 4, as well as collaborating on Lil Wayne's album Carter VI. I love building end-to-end sound systems and shaping emotionally resonant experiences through cutting-edge audio techniques. I thrive working alongside multidisciplinary teams and am dedicated to creative iteration and product alignment. Whether it's designing interactive sound systems for AR/VR or directing music for global tours, I bring passion and expertise to every project.

Available to hire

Hi, I’m Patrick Pelissier, an innovative and meticulous Sound Designer, Composer, and Music Producer with over a decade of experience creating immersive audio for games, mobile, AR/VR, and cross-platform projects. I’ve had the pleasure of contributing to the sound design and score for Fallout 4, as well as collaborating on Lil Wayne’s album Carter VI. I love building end-to-end sound systems and shaping emotionally resonant experiences through cutting-edge audio techniques.

I thrive working alongside multidisciplinary teams and am dedicated to creative iteration and product alignment. Whether it’s designing interactive sound systems for AR/VR or directing music for global tours, I bring passion and expertise to every project.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Sound Designer & Music Production Consultant at Heads Music
January 1, 2018 - June 12, 2024
Created world-class interactive sound design systems for immersive experiences across mobile and AR/VR projects. Collaborated with developers, artists, and engineers to define and implement sonic feedback and user interactions. Optimized and tested audio assets to meet technical constraints across hardware platforms. Conducted critical listening sessions and provided final mixing/mastering support.
Music Production, Engineer, Musical Director at RocNation
January 1, 2019 - June 12, 2024
Produced and implemented sound design for artist projects and brand partnerships focusing on mobile and mixed reality. Collaborated across product and creative teams to meet artistic and technical audio goals. Delivered on audio milestones by applying sound systems thinking to align deliverables across platforms. Designed, programmed, and implemented sound for high-profile live shows and global tours.
Sound Designer / Collaborator at Bethesda Softworks - Fallout 4
January 1, 2015 - December 31, 2016
Contributed to the score and environmental sound design for Fallout 4, aligning musical composition and sound effects with the immersive worldbuilding of the game. Collaborated with audio and narrative teams to ensure sound consistency, product voice, and memorable user experiences.
Music Director at Wyclef Jean, Farina, Missy Elliot, Infinity Song, Victory Boyd, Rapsody
March 1, 2019 - June 12, 2024
Designed, programmed, and implemented sound for high-profile live shows and global tours. Engineered music systems to integrate with performance-based environments using real-time control and MIDI-based triggers. Delivered sonic cohesion across rehearsals, performances, and stage technology setups.
Program Director – Music Production & Engineering at Bronx Leadership Academy
February 1, 2022 - January 31, 2024
Created a music production curriculum teaching immersive audio design, scoring, and implementation. Mentored students on technical workflows using Pro Tools, Logic, and game engines for AR/VR applications.
Music Teacher at Bronx Arts Ensemble
September 1, 2010 - December 31, 2022
Developed innovative sound education modules focusing on interaction and ambient design for young creatives. Integrated performance-based curriculum with emerging technologies and immersive media education.

Education

Bachelor of Arts at Full Sail University
January 1, 2007 - December 31, 2011
Associate of Arts at Berklee College of Music
January 1, 2005 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Other