Work Experience
Unity Developer at Sunday GmbH
February 20, 2023 - PresentIn this ongoing role, I execute the technical transition of hyper-casual games into successful hybrid-casual products by implementing robust Live Ops and monetization systems. I write and optimize reusable C# code for core casual features (progression and event systems), directly contributing to maintainability and scalability of titles. I increase ARPDAU/LTV by integrating IAPs and Unity Ads and performing data-driven A/B tests for monetization optimization. I manage and improve dynamic content updates using Firebase and internal Unity Editor tools. Furthermore, I collaborate daily with SDK and cross-functional teams, contributing critical code and ensuring smooth development progress and adherence to shared code standards.
Unity Developer at Longhorn Games
February 20, 2022 - February 20, 2023I successfully prototyped hyper-casual games, resulting in several titles published on App Store and Google Play. I built and maintained custom Unity packages for faster iteration. I also optimized performance and reduced technical debt by profiling bottlenecks using Unity Profiler and Android Studio.
Unity Developer at Regular Duck Studios
April 20, 2021 - February 20, 2022I rapidly prototyped hyper-casual games, achieving strong category rankings. I developed internal Unity Editor tools to streamline the development process.
Unity Developer at Settings Games
October 20, 2020 - May 20, 2021I rapidly prototyped hyper-casual and casual prototypes, including delivering a multiplayer prototype. I improved development workflows and team collaboration through adherence to Git-based version control standards.
Education
Bachelor of Science in Computer Engineering at Beykent University
January 1, 2016 - January 1, 2020Qualifications
Industry Experience
Gaming
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