Available to hire
I’m a VFX, animation, and game pipeline developer with over 18 years of production experience. I specialize in tool development, look-development, and asset integration across Maya, Houdini, Blender, Unreal, Unity, and more.
I build scalable pipelines, shader and FX tooling, and data workflows that improve performance and artist productivity. I enjoy collaborating with art and engineering teams to deliver both technically robust and visually compelling results.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Senior Technical Artist / 3D Generalist at IMU Studios
September 1, 2024 - PresentDeveloped game-ready environments and pipeline tools based on concept art. Integrated assets using Blender, Maya, and Houdini into Unreal Engine workflows. Built FX using Niagara and EmberGen, along with custom VFX geometry-material solutions, enhancing the visual and technical quality of game projects.
Technical Artist (Games & Cinematics) at Segal Gamez
January 1, 2020 - PresentCreated procedural tools in Houdini with Unity and Unreal Engine integration. Led technical animation, FX, motion systems, and post-process optimization. Developed shader tools, automated content pipelines, and data integration workflows. Played a key role in developing a scalable API service using .NET Core, reducing processing time by 25% and enhancing user experience.
Unreal Generalist / FX Artist at SnowBalls
January 1, 2025 - August 4, 2025Contributed to building features in Java for high-traffic web applications, increasing load capacity by 20%. Collaborated with senior engineers to develop an internal tool that reduced system rollback times by 50%. Enhanced existing solutions' performance, leading to a 30% increase in user satisfaction scores. Utilized React to create dynamic web interfaces, improving user interaction by 15%.
Lighting TD / Environment TD at Jam Filled Entertainment
July 1, 2024 - August 4, 2025Designed and optimized environments and lighting for CG shots in TV and film productions, ensuring high-quality visuals and efficient workflows.
Senior Lighting & Compositing TD at Industrial Brothers
August 1, 2022 - August 4, 2025Worked on USD pipeline workflows using Houdini Solaris for lighting and utilized Nuke for compositing, delivering polished cinematic shots.
Senior Technical Artist / 3D Generalist at IMU Studios
September 1, 2024 - PresentDeveloped game-ready environments and pipeline tools based on concept art. Integrated assets from Blender, Maya, and Houdini into Unreal Engine workflows. Built custom FX solutions using Niagara and EmberGen including geometry-material effects.
Technical Artist (Games & Cinematics) at Segal Gamez
January 1, 2020 - PresentCreated procedural tools with Houdini integrated with Unity and Unreal engines. Led technical animation, FX, motion systems, and optimized post-process workflows. Developed shader tools, automated content pipelines, and scalable API services with .NET Core, reducing processing time by 25%.
Unreal Generalist / FX Artist at SnowBalls
January 1, 2025 - August 21, 2025Contributed to Java-based web application feature development, increasing load capacity by 20%. Collaborated to develop internal tools reducing rollback times by 50%. Enhanced performance solutions improving user satisfaction by 30%. Developed dynamic React web interfaces raising user interaction by 15%.
Lighting TD / Environment TD at Jam Filled Entertainment
July 1, 2024 - August 21, 2025Handled environment design, lighting, and optimization for CG shots in TV and film production.
Senior Lighting & Compositing TD at Industrial Brothers
August 1, 2022 - August 21, 2025Managed USD pipeline workflows utilizing Houdini Solaris for lighting and compositing tasks using Nuke software.
Senior Technical Artist / 3D Generalist at IMU Studios
September 1, 2024 - PresentDeveloped game-ready environments and pipeline tools based on concept art. Integrated assets using Blender, Maya, Houdini into Unreal Engine workflows. Built Niagara and EmberGen-based FX, as well as custom VFX geometry-material solutions.
Technical Artist (Games & Cinematics) at Segal Gamez
January 1, 2020 - PresentCreated procedural tools in Houdini with Unity and Unreal integration. Led technical animation, FX, motion systems, and post-process optimization. Developed shader tools, automated content pipelines, and data integration workflows. Played a key role in developing a scalable API service using .NET Core that improved processing time by 25% and enhanced user experience.
Unreal Generalist / FX Artist at SnowBalls
January 1, 2025 - August 30, 2025Contributed to building Java-based features for high-traffic web applications, increasing load capacity by 20%. Collaborated with senior engineers on an internal tool reducing system rollback times by 50%. Enhanced performance of existing solutions, boosting user satisfaction scores by 30%. Utilized React to create dynamic web interfaces improving user interaction by 15%.
Lighting TD / Environment TD at Jam Filled Entertainment
July 1, 2024 - August 30, 2025Responsible for environment design, lighting, and optimization of CG shots for TV and film productions.
Senior Lighting & Compositing TD at Industrial Brothers
August 1, 2022 - August 30, 2025Implemented USD pipeline workflow with Houdini Solaris lighting and compositing using Nuke.
Senior Technical Artist / 3D Generalist at IMU Studios
September 1, 2024 - PresentDeveloped game-ready environments and pipeline tools based on concept art. Integrated assets using Blender, Maya, Houdini into Unreal workflows. Built Niagara/EmberGen-based FX and custom geometry-material solutions.
Unreal Generalist / FX Artist at SnowBalls
January 1, 2025 - September 10, 2025Contributed to building features in Java for high-traffic web applications, increasing load capacity by 20%. Collaborated with senior engineers to develop an internal tool that reduced system rollback times by 50%. Enhanced existing solutions' performance, resulting in a 30% increase in user satisfaction scores. Utilized React to create dynamic web interfaces, improving user interaction by 15%.
Technical Artist (Games & Cinematics) at Segal Gamez
January 1, 2020 - PresentCreated procedural tools in Houdini with Unity/Unreal integration. Led technical animation, FX, motion systems, post-process optimization. Developed shader tools, automated content pipelines, and data integration workflows. Played a key role in developing a scalable API service using .NET Core, reducing processing time by 25% and enhancing user experience.
Lighting TD / Environment TD at Jam Filled Entertainment
July 1, 2024 - September 10, 2025Environment design, lighting, and optimization of CG shots for TV/film.
Senior Lighting & Compositing TD at Industrial Brothers
August 1, 2022 - September 10, 2025USD pipeline workflow with Houdini Solaris lighting. Compositing with Nuke.
Senior Technical Artist / 3D Generalist at IMU Studios
September 1, 2024 - PresentDeveloped game-ready environments and pipeline tools based on concept art. Integrated assets using Blender, Maya, Houdini into Unreal workflows. Built Niagara/EmberGen-based FX and custom VFX geometry-material solutions.
Technical Artist (Games & Cinematics) at Segal Gamez
January 1, 2020 - PresentCreated procedural tools in Houdini with Unity/Unreal integration. Led technical animation, FX, motion systems, post-process optimization. Developed shader tools, automated content pipelines, and data integration workflows. Played a key role in developing a scalable API service using .NET Core, reducing processing time by 25% and enhancing user experience.
Unreal Generalist / FX Artist at SnowBalls
January 1, 2025 - September 26, 2025Contributed to building features in Java for high-traffic web applications, increasing load capacity by 20%. Collaborated with senior engineers to develop an internal tool that reduced system rollback times by 50%. Enhanced existing solutions' performance, resulting in a 30% increase in user satisfaction scores. Utilized React to create dynamic web interfaces, improving user interaction by 15%.
Lighting TD / Environment TD at Jam Filled Entertainment
July 1, 2024 - September 26, 2025Environment design, lighting, and optimization of CG shots for TV/film.
Senior Lighting & Compositing TD at Industrial Brothers
August 1, 2022 - September 26, 2025USD pipeline workflow with Houdini Solaris lighting. Compositing with Nuke.
Senior Technical Artist / 3D Generalist at IMU Studios
September 1, 2024 - PresentDeveloped game-ready environments and pipeline tools based on concept art. Integrated assets using Blender, Maya, Houdini into Unreal workflows. Built Niagara/EmberGen-based FX and custom VFX geometry-material solutions.
Technical Artist (Games & Cinematics) at Segal Gamez
January 1, 2020 - PresentCreated procedural tools in Houdini with Unity/Unreal integration. Led technical animation, FX, motion systems, post-process optimization. Developed shader tools, automated content pipelines, and data integration workflows. Played a key role in developing a scalable API service using .NET Core, reducing processing time by 25% and enhancing user experience.
Unreal Generalist / FX Artist at SnowBalls
January 1, 2025 - September 26, 2025Contributed to building features in Java for high-traffic web applications, increasing load capacity by 20%. Collaborated with senior engineers to develop an internal tool that reduced system rollback times by 50%. Enhanced existing solutions' performance, resulting in a 30% increase in user satisfaction scores. Utilized React to create dynamic web interfaces, improving user interaction by 15%.
Lighting TD / Environment TD at Jam Filled Entertainment
July 1, 2024 - September 26, 2025Environment design, lighting, and optimization of CG shots for TV/film.
Senior Lighting & Compositing TD at Industrial Brothers
August 1, 2022 - September 26, 2025USD pipeline workflow with Houdini Solaris lighting; Compositing with Nuke.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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