I’m Beth, a 3D Artist from Macclesfield. I have spent the past 7 years working as an artist for a huge range of clients on everything from world class triple A game titles and immersive VR experiences for global corporations, all the way to hand drawn pet portraits and gig posters.
I work comfortably in Unreal Engine, and have worked in multiple proprietary engines, with all kinds of workflows. I have a keen artistic eye, and have been gifted with almost unlimited patience for the seemingly tedious parts of art pipelines - the parts that make the viewer question whether or not they are looking at a photograph. I genuinely enjoy obsessing over small things like moss placement, material surface details and lighting angles. To me, these are the most important parts in selling an image.
I have varying experience and skills in over 20 different software packages as well as more traditional methods (including a certificate in basic carpentry!), spanning everything from game engines, texturing, hard-surface modelling, sculpting, photogrammetry, asset rendering, photo & video editing, cloth simulating, foliage building and traditional art (as well as making and fitting REAL doors and skirting boards!). I am always looking to expand this list, and would wholeheartedly love to have you be a part of its growth.
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