I am a passionate and flexible 3D Generalist experienced across the entire pipeline, from concept to game-ready animated assets. Skilled in sculpting, modeling, texturing, rigging, and animation, I thrive in both indie and corporate environments, leveraging AI-enhanced workflows to accelerate asset development and enhance stylistic iteration. My experience spans working freelance and with companies, handling diverse technical challenges and creative tasks. With a strong foundation in software development and information management, I bring a technical edge to my art. I am also relocation ready, aiming to contribute my skills in 3D art, automation, and game asset integration, while constantly exploring new technologies and innovations in the industry.

Railean Dumitru

I am a passionate and flexible 3D Generalist experienced across the entire pipeline, from concept to game-ready animated assets. Skilled in sculpting, modeling, texturing, rigging, and animation, I thrive in both indie and corporate environments, leveraging AI-enhanced workflows to accelerate asset development and enhance stylistic iteration. My experience spans working freelance and with companies, handling diverse technical challenges and creative tasks. With a strong foundation in software development and information management, I bring a technical edge to my art. I am also relocation ready, aiming to contribute my skills in 3D art, automation, and game asset integration, while constantly exploring new technologies and innovations in the industry.

Available to hire

I am a passionate and flexible 3D Generalist experienced across the entire pipeline, from concept to game-ready animated assets. Skilled in sculpting, modeling, texturing, rigging, and animation, I thrive in both indie and corporate environments, leveraging AI-enhanced workflows to accelerate asset development and enhance stylistic iteration. My experience spans working freelance and with companies, handling diverse technical challenges and creative tasks.

With a strong foundation in software development and information management, I bring a technical edge to my art. I am also relocation ready, aiming to contribute my skills in 3D art, automation, and game asset integration, while constantly exploring new technologies and innovations in the industry.

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Language

English
Advanced
Russian
Advanced
Romanian, Moldavian, Moldovan
Intermediate

Work Experience

3D Generalist at Freelance
January 1, 2025 - August 6, 2025
Developed game-ready 3D assets from concept to game engine integration including modeling, sculpting, texturing, rigging, and animation. Created stylized characters with expressive blendshapes. Automated rigging and texturing workflows using Python and C++. Integrated AI tools to accelerate asset development and enhance stylistic iteration.
Managing Director – Technical at Interval-TV SRL
January 1, 2023 - August 6, 2025
Oversaw technical operations for a regional telecom provider, managing engineering, support, and field teams. Deployed automated systems for provisioning, monitoring, and troubleshooting. Negotiated vendor contracts to reduce costs and improve infrastructure reliability.
3D Artist at Midnight.Works
January 1, 2023 - Present
Designed and produced characters and props from concept art using ZBrush, Maya, Substance 3D Painter, Reallusion Character Creator, and Photoshop. Created clean UV maps and texture atlases for real-time applications. Generated LODs and optimized assets for Unity Engine, ensuring technical and artistic quality.

Education

Bachelor’s – Information Management at Moldova State University
January 1, 2011 - January 1, 2014
Master’s – Software Development at Moldova State University
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Telecommunications, Media & Entertainment