I am a passionate and flexible 3D Generalist experienced across the entire pipeline, from concept to game-ready animated assets. Skilled in sculpting, modeling, texturing, rigging, and animation, I thrive in both indie and corporate environments, leveraging AI-enhanced workflows to accelerate asset development and enhance stylistic iteration. My experience spans working freelance and with companies, handling diverse technical challenges and creative tasks.
With a strong foundation in software development and information management, I bring a technical edge to my art. I am also relocation ready, aiming to contribute my skills in 3D art, automation, and game asset integration, while constantly exploring new technologies and innovations in the industry.
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