I am a versatile generalist skilled in both the creative and technical aspects of 3D art creation and game design, excelling in concept art, realistic and stylized 3D modeling, environment and character creation, as well as project management. I have over 3 years of experience working remotely and in-office and utilize AI tools and optimization techniques to improve workflows significantly. My strengths lie in combining creativity with structured planning, leading teams with empathy and clear communication, and reducing project timelines while enhancing the quality of deliverables. I am passionate about exploring new ideas and tools to achieve original and high-impact results in game development and interactive media.

Remko Luyckx

I am a versatile generalist skilled in both the creative and technical aspects of 3D art creation and game design, excelling in concept art, realistic and stylized 3D modeling, environment and character creation, as well as project management. I have over 3 years of experience working remotely and in-office and utilize AI tools and optimization techniques to improve workflows significantly. My strengths lie in combining creativity with structured planning, leading teams with empathy and clear communication, and reducing project timelines while enhancing the quality of deliverables. I am passionate about exploring new ideas and tools to achieve original and high-impact results in game development and interactive media.

Available to hire

I am a versatile generalist skilled in both the creative and technical aspects of 3D art creation and game design, excelling in concept art, realistic and stylized 3D modeling, environment and character creation, as well as project management. I have over 3 years of experience working remotely and in-office and utilize AI tools and optimization techniques to improve workflows significantly.

My strengths lie in combining creativity with structured planning, leading teams with empathy and clear communication, and reducing project timelines while enhancing the quality of deliverables. I am passionate about exploring new ideas and tools to achieve original and high-impact results in game development and interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Dutch
Fluent
French
Intermediate
German
Intermediate
Italian
Intermediate

Work Experience

Co-creator at ORNITHO, independent team
June 1, 2024 - Present
Led the conceptualization and full creation of the Game Design Document (GDD) using tools like Miro and Hack 'n Plan, creating a structured and efficient workflow managing milestones and sprint planning. Applied project management skills to reduce project timelines by 20%, planned meetings, gave feedback, and ensured smooth communication. Established a detailed step-by-step pipeline for 3D model creation and optimization that cut modeling time by 30%-70% depending on object complexity. Responsible for researching, sculpting, texturing, and optimizing 3D creatures for game use with high and low poly versions and baking details for engine implementation.
3D Generalist at Balio Studio
July 31, 2023 - August 6, 2025
Contributed to the creation of stylized props and minigame environments for "The Sisters 2: Road to Fame" and "The Smurfs: Village Party". Followed pipelines and optimization techniques to ensure asset efficiency, including geometry optimization, high poly baking, Level of Details (LOD), and texture channel optimization. Delivered assets under strict deadlines while maintaining organized file management practices according to company standards.
3D Generalist at VR Slide/LAGO
January 31, 2023 - August 6, 2025
Managed the creation of the GDD and project sprints using Hack 'n Plan, reducing timelines by 20% through effective backlog management and sprint planning. Facilitated team communication, fostered team spirit via meetups, and provided feedback. Played a key role in developing an interactive VR waterslide world for children, including concept art and 3D modelling following an optimization pipeline. Created motion graphic GIFs and in-game instructional graphics to enhance gameplay safety and experience.
Co-creator at Bike 'n Ice, independent team
June 30, 2022 - August 6, 2025
Developed original indie game ideas while managing level design inspired by existing genre benchmarks. Executed complete prop art pipelines with emphasis on optimization, maintained rigorous time management, and supported team communication and feedback implementation for continuous iteration and improvement.
Social Media Manager / Promotional Illustrator at Bescards BV
January 31, 2023 - August 6, 2025
Managed Instagram content and stories, created promotional illustrations to boost sales appeal, and wrote SEO-focused promotional blogs, increasing website inbound marketing traffic by 60%.
Co-creator at ORNITHO, independent team
June 1, 2024 - Present
Held full creative freedom designing and managing a game project from concept to delivery. Used Miro for mood boarding and Hack ‘n Plan for GDD creation and sprint planning, achieving a 20% project timeline reduction. Managed meetings, team schedules, and feedback loops. Developed a structured 3D asset pipeline, reducing modeling time by 30%, and created detailed 3D creatures with optimized workflows, saving up to 70% time on complex objects.
3D Generalist at Balio Studio
July 31, 2023 - August 6, 2025
Contributed to the creation of stylized props and mini-game environments for titles such as 'The Sisters 2: Road to Fame' and 'The Smurfs: Village Party'. Followed existing pipeline structures and optimization techniques including geometry optimization and texture channel management. Met strict deadlines through efficient time management, teamwork, communication, and constructive feedback. Maintained asset upload protocols with clear naming conventions and documentation.
3D Generalist at VR Slide/LAGO
January 31, 2023 - August 6, 2025
Managed project timeline and sprint planning via Hack ‘n Plan, achieving a 20% timeline reduction. Coordinated team communication and motivation, organized meetings and team-building events. Designed character concept art and 3D models with a custom pipeline, reducing modeling time by 20%. Developed interactive VR experiences for children involving novel gameplay safety systems. Produced motion graphic GIFs and instructional graphics to enhance user learning.
Co-creator at Bike ‘n Ice, independent team
June 30, 2022 - August 6, 2025
Conceived original indie game ideas and handled level design by learning from similar genre games. Adopted iterative design through trial and error to refine gameplay experience. Responsible for prop art including full pipeline and optimization. Managed time, team communication, and feedback application to deliver quality results.
Social Media Manager and Promotional Illustrator at Bescards BV (Remote)
January 31, 2023 - August 6, 2025
Managed Instagram posts and stories, produced promotional illustrations to boost product sales, and wrote SEO-optimized promotional blogs increasing website traffic by 60%.
Co-creator at ORNITHO, independent team
June 1, 2024 - Present
Led the complete creative process for the indie game ORNITHO including full ideation, creation and management of the game design document using Miro and Hack 'n Plan. Managed project timeline and sprint planning to reduce overall schedules by 20%. Created detailed pipelines for 3D assets, reducing modeling time by 30%. Developed 3D creatures from research to in-engine implementation, achieving significant time savings in sculpting and texturing through custom tools and workflows.
3D Generalist at Balio Studio
July 31, 2023 - August 6, 2025
Contributed to the creation of stylized props and minigame environments for titles like 'The Sisters 2: Road to Fame' and 'The Smurfs: Village Party'. Delivered optimized 3D assets adhering to established pipelines including baking, LODs, and texture optimization strategies. Maintained structured upload processes and collaborated closely with team leads to ensure milestone targets were met efficiently.
3D Generalist at VR Slide/LAGO
January 31, 2023 - August 6, 2025
Managed game design documentation and project planning with Hack 'n Plan, implementing sprint planning that reduced project timelines by 20%. Coordinated team communication, ensured deadlines, and promoted team-building. Developed a child-friendly interactive VR world with novel gameplay concepts including waterproof VR technology. Created character concept art and models following optimized pipelines, and produced instructional motion graphics to enhance gameplay learning.
Co-creator at Bike 'n Ice, independent team
June 30, 2022 - August 6, 2025
Conceived original indie game ideas and performed level design inspired by genre standards. Managed prop art production end-to-end including optimization. Applied continuous iteration and feedback to achieve high-quality results while handling time and communication management within the team.
Social Media Manager and Promotional Illustrator at Bescards BV
January 31, 2023 - August 6, 2025
Managed Instagram posts and stories to enhance brand visibility. Created promotional illustrations to drive product sales and wrote SEO-optimized blogs that improved website traffic and inbound marketing effectiveness by 60%.

Education

Bachelor at Howest Digital Arts and Entertainment, Game Graphics Production
September 1, 2018 - June 30, 2021
Bachelor Industrial Sciences and Technology, CumLaude at Howest Digital Arts and Entertainment, Game Graphics Production
September 1, 2018 - June 30, 2021
Bachelor Industrial Sciences and Technology at Howest Digital Arts and Entertainment, Game Graphics Production
September 1, 2018 - June 1, 2021

Qualifications

Certificate NHA Animal Care
January 11, 2030 - August 6, 2025
Certificate SOS Reptiel Basic Reptile Care
January 11, 2030 - August 6, 2025
Certificate NHA Animal Care
January 11, 2030 - August 6, 2025
Certificate SOS Reptiel Basic Reptile Care
January 11, 2030 - August 6, 2025
Certificate NHA Animal Care
January 11, 2030 - August 6, 2025
Certificate SOS Reptiel Basic Reptile Care
January 11, 2030 - August 6, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Non-Profit Organization, Retail, Professional Services, Software & Internet